Keeping the opposition distracted in Splat Zones (3-1, Tri-slosher)

Friday, December 2nd, 2016

More Tri-slosher Splat Zones, this time in Museum d'Alfonsino! I try to remember what extra blocks there are in this mode, and then decide to just find out for myself. I find a block, get to the opponent's side, and then give a couple of them the runaround for a while. ...

Splat Zones are for splatting (12-4, Tri-slosher)

Friday, December 2nd, 2016

I'm tempted to revert to the Splatterscope for this evening's session, but stick with the Tri-slosher. That should work in Splat Zones, I reckon, and Flounder Heights seems like a good map for it. Rather than do anything flashy, I just aim to get to the top of the Heights and ...

Not gonna lose this Tower Control (16-9, Tri-slosher)

Thursday, December 1st, 2016

Somehow I never fully learn that rushing headlong to the objective in the middle of the map at the start of a battle almost always gets me splatted. Of course, there are times that I come out on top, but there are also times when it is better to be ...

Squabbling over the Tower in Tower Control (8-5, Tri-slosher)

Thursday, December 1st, 2016

There's the usual tussle for turf at the start of this Tower Control battle, along with my inevitable early splatting. At least I take one of them with me, but it's a bit of a pain that my Bubbler charges the moment I am splatted. I like to think I show ...

Battling till the end in Tower Control (12-8, Tri-slosher)

Wednesday, November 30th, 2016

I'm wearing a super-jump hat! I wonder if I'll remember that, and use it. Probably not. Super-jumping isn't terribly safe, but it can be very useful in Tower Control. I start as usual, rushing headlong in to a splat. Going back along the same route seems like a good idea, if ...

A few good splats in Tower Control (7-7, Splatterscope)

Wednesday, November 30th, 2016

Chargers remain popular in Tower Control with the promise of Arowana Mall appearing. It's Urchin Underpass again, though. Let's see if I can make better use of my Splatterscope than in the last battle. First splat is by aiming! Good job, tigerears. The second is from a Splat Bomb. Well, a ...

Little movement in a charged Tower Control (7-7, Splatterscope)

Tuesday, November 29th, 2016

Tower Control on Arowana Mall, you say? No wonder there are so many chargers, two on each team. And I'm one of them. But then Urchin Underpass comes up, so the joke's on us, I suppose. I imagine we'll persevere for a few battles, though, waiting for the Mall. Until then, ...

Providing supporting ink in Rainmaker (3-1, Splatterscope)

Tuesday, November 29th, 2016

Phew, what a losing streak. Down to A Rank, and nearly dropping out of that! I'm not stopping until I win a battle, though, and to that end I equip my trusty Splatterscope. What can I do with it? I can be oblivious to my flank, that's what. Situation normal. What ...

Camping inklings in Rainmaker (6-12, Soda Slosher)

Monday, November 28th, 2016

All looks fairly standard at the start of this battle. A bit of a tussle for control of the turf, one team grabs the Rainmaker and makes progress, the other team tries to claw their way back. But this is not a normal battle. https://www.youtube.com/watch?v=F3gz-hTVKWc Nope. The blue team could easily win ...

Carrying the Rainmaker (5-8, Soda Slosher)

Monday, November 28th, 2016

The Soda Slosher should work well on Flounder Heights, as long as I actually get up to the top of the Heights and slosh downwards. Which I almost do near the start, but after a couple faltering climbs. At least I survive the initial onslaught, but at what cost? The green ...