Yes, no, yes! It's Tower Control (11-11, Tri-slosher)

Monday, December 12th, 2016

As usual, I blast beak-first in to the opposition. And, as usual, I get splatted without much to show for it. I will learn one day. At least this tactic mostly works for getting the Tower under our control. I even get lucky, and the Tower doesn't start returning to ...

Vital last push in Tower Control (14-10, Tri-slosher)

Monday, December 12th, 2016

I now know the extra inkable blocks in Museum d'Alfonsino, and I aim to use them. Unfortunately, my first effort runs me beak-first in to a Heavy Splatling. Me and my bucket aren't going to come out of that one well. I survive the second encounter, although I don't realise for ...

Splatting all around the Museum in Tower Control (16-6, Tri-slosher)

Sunday, December 11th, 2016

I don't think I've played Tower Control in Museum d'Alfonsino for a while, so it took me a little while to find out how to reliably get to the other side of the museum. The central column isn't there! Luckily, two extra blocks have been added, one either side, allowing ...

Running with the Rainmaker (4-8, Splatterscope)

Sunday, December 11th, 2016

I get splatted a lot without many splats to show for it, but I am in possession of the Rainmaker quite a lot. Maybe that means I can't aim a massive, rushing tornado of inky doom, but whatever. That E-litre 3K Scope on the other team is quite intimidating too. But, ...

Could go either way in Rainmaker (10-7, Splatterscope)

Saturday, December 10th, 2016

The teams look pretty even at the beginning of this battle. Let's hope it turns out to be a good one. I try to be tactical to start with, using movement and positioning to my advantage, and it works well. Really well. I should do it more often. And so I ...

Taking charge of Moray Towers Splat Zones (10-3, Tri-slosher)

Saturday, December 10th, 2016

I love Moray Towers. Whether I'm facing chargers, playing a charger, or just running up and down either side of it, I think it's a great map, particularly with the extra blocks. I'm tempted to pull out the Splatterscope, but I think the Tri-slosher should work really well for sloshing ...

Fierce fight over the Splat Zones (16-10, Tri-slosher)

Friday, December 9th, 2016

What a great start to this Splat Zones battle! I make it to the Splat Zones, ink a bunch of turf, and get some decent splats. I even catch the tail end of a Kraken, probably disappointing him a little. What would have made it perfect would be catching both ...

Controlling the Splat Zones (4-2, Tri-slosher)

Friday, December 9th, 2016

A quick blast with the Hydra Splatling had my standing in one position on Museum d'Alfonsino, which was effective but not particularly interesting. Back to the Tri-slosher, looking for some action. I find it, too! Facing down the barrel of an Inkzooka is a little too much action, perhaps. I've got ...

Pushing strongly for the lead in Tower Control (13-6, Splatterscope)

Thursday, December 8th, 2016

A not-so-great attempt with the Hydra Splatling as my first battle in the evening convinces me to return to a more comfortable model for this short session. The Splatterscope it is! I think it will work on both Camp Triggerfish and this map, Walleye Warehouse. The E-litre 3K Scope could be ...

A big jump for a little squid in Tower Control (5-2, Splatterscope)

Thursday, December 8th, 2016

Camp Triggerfish isn't being kind to me today. But that's okay, because Walleye Warehouse has given me a couple of cracking battles. I don't even mind that the Dual Squelcher is running some Defence Up, ruining my partial charges. Looks like it works. Our early lead looks good, even if we're ...