Keeping it green in World Splatfest (995p 7-2, Splatterscope)

Saturday, December 17th, 2016

Perhaps not my most sensible start to a Turf War, following a fellow inkling as she inks the path. It can be a bit confusing right at the start, though, with no one really knowing which way to go. I think I went in to autopilot. Thankfully, our paths diverge soon ...

Ink and splats and splats and ink in World Splatfest (1206p, 7-0, Splatterscope)

Saturday, December 17th, 2016

An empty lobby breaks up our team. I take the opportunity to change weapons, going back to the Splatterscope for a bit. The normal Splatterscope this time, as the Bento Splatterscope just confused me when a Splash Wall got thrown out early instead of Splat Bombs. The Bombs should help ...

Painting the world blue in World Splatfest (1337p, 7-2, Tri-slosher)

Friday, December 16th, 2016

I'm sticking with the Tri-slosher as long as the team sticks together. Why break up a good thing? No chargers this time, so I take my time building up my Bubbler charger. And, again, trying to make good use of my Disruptor. It's really powerful when used well. Dropping down to ...

Keeping the world at home in World Splatfest (1222p, 7-3, Tri-slosher)

Friday, December 16th, 2016

Another friendly battle in the Splatfest. I'm hoping my Tri-slosher will be useful in the long corridors of Port Mackerel, but I suppose I'm getting used to the bucket and can do good things with it on every map. Heading towards the centre of the map doesn't always work so well, ...

Laying down the pink in World Splatfest (1291p, 10-3, Tri-slosher)

Thursday, December 15th, 2016

I've already tried a handful of weapons, including my old Turf War favourite the Splash-o-matic, and got just about nowhere. Laggy games and disconnects don't help. Even so, nothing's working at the moment, so to give myself a kickstart I opt for the Tri-slosher. Those chargers on the other team could ...

Falling back in Splat Zones (4-2, Bento Splatterscope)

Thursday, December 15th, 2016

I have to say, I'm a little insulted that I rush to the Splat Zones, inking a path up Flounder Heights for all to use, and then my squidmate makes a parallel trail. I'm sure she knows what she's doing. More than me, anyway. I have a pitiful attempt at splatting ...

Back-and-forth with the Rainmaker (10-9, Tri-slosher)

Wednesday, December 14th, 2016

Back to the Tri-slosher for some end-of-session fun. I make a mistake at the start, forgetting that it is falling where time is lost as a squid, and that I should be inking then. Instead, I ink on the great, and squid to fall. Silly me. But I don't pursue ...

Static to dynamic in Rainmaker (7-7, Bento Splatterscope)

Wednesday, December 14th, 2016

Time to try out the new weapons! Kinda! I'm sticking with a Splatterscope, and giving the Bento version a go. I kinda see that the Splash Wall can help in short-range situations, and like the Echolocator for a charger a lot. Maybe I can do without Splat Bombs or a ...

Inking the way for the Rainmaker (4-2, Tri-slosher)

Tuesday, December 13th, 2016

I try to both charge my Bubbler a bit and come from an unexpected angle at the start of this Rainmaker battle. I suppose they both work, at least a bit. I catch a purple inkling from behind, not that I get the splat, but I don't get my Bubbler ...

Taking a last-second lead in Tower Control (12-8, Tri-slosher)

Tuesday, December 13th, 2016

I think I've escaped the early attention in my first advance in this battle, somehow getting past the inklings on the ground. But rather than moving on to surprise the charger, I jump in to a firing Luna Blaster. The result isn't pretty. My second jump lands me on an exploding ...