Messy messy Rainmaker (11-7, Splatterscope)

Thursday, December 22nd, 2016

If a battle wanted an unstable connection half-way through, this would be it. Apart from inking the back of a squidmate's head at the start, I make a cracking contribution to this Rainmaker battle. I even remember from the previous battle about that extra block that I can use to ...

Surprise knockout in Rainmaker (3-5, Splatterscope)

Thursday, December 22nd, 2016

So much that I do wrong or that goes wrong in this battle. Right from the start, I splat the back of a squidmate's head, not hitting the Rainmaker's shield, and then when I hit the shield I had a purple inkling right in my sights. I would say that things ...

A win and a loss in Rainmaker (?-?, Splatterscope)

Wednesday, December 21st, 2016

That's a beautifully angled Killer Wail that splats the Rainmaker and me. I appreciated it during the battle, it was that good. I grab the Rainmaker a few times. My first Rainmaker carry gets us a decent advantage. The second extends that slightly, thanks to holding back a little as support ...

Mucking around in Tower Control (8-5, Splatterscope)

Wednesday, December 21st, 2016

I wonder where that E-litre 3K will plant herself? Hmm. Hey, good guess! Better first shot would have been nice, as well as a bit of situational awareness afterwards. But that first splat against the E-litre is worth it. I also ignore my earlier advice to hang back and provide support ...

Finally contributing to Rainmaker (0-3, Splatterscope)

Tuesday, December 20th, 2016

Back to the Splatterscope, and now the long, thin corridors of Port Mackerel. But what good does this combination do me? Seekers and Rollers are my bane at the moment, and I think they both belong to the same inkling. I am underperforming and not quite sure what I can do ...

Splats but little progress in Rainmaker (9-7, Hydra Splatling)

Tuesday, December 20th, 2016

With Port Mackerel and Camp Triggerfish in rotation, a charger seems like a perfect weapon to choose, whatever the mode. I choose the Hydra Splatling again, for a little variety. And the mode turns out to be Rainmaker. That'll do. I get some splats to start with, which is good. Trading ...

Always on the back foot in Tower Control (8-6, Splatterscope)

Monday, December 19th, 2016

Keeping with the strategy of holding back, I get to the obvious perch on Piranha Pit and start laying down ink. My first Splat Bomb throw is pretty good, the second a bit limp. Never mind, catching the Kraken on the re-transformation was a nice bit of luck. Naturally, the first ...

Hanging back in Tower Control (4-3, Splatterscope)

Monday, December 19th, 2016

I decide to try to play my role better as a charger, and stay further back for longer. It seems like a good idea, particularly in an open and compact arena like Piranha Pit Tower Control. Of course, that pretty much makes me a target for, well, players like me. The ...

Laggy Luna Blaster but Queen of the World Splatfest (1218p, 5-3, Tri-slosher)

Sunday, December 18th, 2016

Lag has come and gone in this Splatfest for me. I've really felt it in some matches, but in others it's been fine. I've generally quit a squad when the lag has been bad, but there's not much you can do during a battle. This battle starts out nicely, inking lots ...

Can't avoid the water in World Splatfest (1024p, 5-1, Splatterscope)

Sunday, December 18th, 2016

Mahi-Mahi Resort has been my problem map in this Splatfest. I can't stop falling in the water, even when the other inklings aren't splatting me everywhere. It's a shame, as I quite enjoy the map otherwise. Maybe it has something to do with playing it only in Ranked, where there ...