Running a little out of steam in Tower Control (16-8, Tri-slosher)

Friday, October 13th, 2017

With no charger on the opposite team, I start the battle by sensibly inking turf. An opportunistic Disruptor throw hits an inkling, by its sound, which encourages me to push forwards for the splat, which I don't get, but I surprise the Carbon Roller, and pop my Bubbler to disappoint ...

Keeping my head in Splat Zones (10-6, Tri-slosher)

Thursday, October 12th, 2017

Everyone's rushing forwards to start the battle. I like this! We zip through our Splat Zone and head down the side, where two blue inklings are coming. I go in beak first, and end up splatted, but I take one inkling with me. The second is splatted by a squidmate, ...

Sloshing all over the Skatepark in Splat Zones (17-4, Tri-slosher)

Wednesday, October 11th, 2017

Can I get behind the green team and cause some disruption to start the battle? Yes, and kind of. The green inklings have moved up, so I don't really catch them by surprise, but my delayed appearance helps our team by adding some finishing ink here and there. With the ...

Solo splats in Squad Rainmaker (14-6, Tri-slosher)

Sunday, October 8th, 2017

Going full-speed in Squad Battles only gets me splatted really easily, really often, so I try to practice some caution to start this battle. Maybe I should apply that elsewhere, but I think I'm happy to stay at the low A ranks and be reckless and dumb. I also kinda ...

Clearing the way for the Rainmaker (9-1, Tri-slosher)

Sunday, October 8th, 2017

I like this side route on Camp Triggerfish Rainmaker. If you can just squeeze under the gate, you can move around the side quicker than inklings expect, which lets you appear on their flank as rather a surprise. Add a bit of caution, and you can control the centre of ...

Almost ignoring the Tower in Tower Control (13-5, Tri-slosher)

Saturday, October 7th, 2017

An E-litre 3K on the other team is a good target for me, but also a risk. A fun risk, unlike the Rapid Blaster, which generally are bad for me and my bucket. My first route is going for the E-litre 3K, which should let me ignore the Rapid Blaster ...

Slosher splatting in Tower Control (17-6, Tri-slosher)

Saturday, October 7th, 2017

Naturally, I'm aiming for that Kelp Splatterscope to start my battle. The N-ZAP coming my way could be trouble, but a missed Point Sensor by her lets me squid close enough to get an advantage. From there, even an active Point Sensor doesn't alert the Splatterscope on her standard perch. ...

The purple team don't want the Tower in Tower Control (12-4, Tri-slosher)

Friday, October 6th, 2017

That's a good-looking purple team. The Kelp Splatterscope will be my target, and I should avoid the N-ZAP. I should probably be wary of the Tri-slosher too, as those guys are nutters. But I aim for the Splatterscope first, helped along nicely by my Gal squidmate, but I think the ...

All around the Splat Zones (12-4, Tri-slosher)

Thursday, October 5th, 2017

Ha ha, an E-litre 3K on the other team! I wonder what I can do about him? Not much if I can't find him, despite my smooth journey across the length of the Warehouse. Without much other option, I poke my beak out and try ot help out the ailing ...

Squidding in to Inkstrikes in Splat Zones (17-5, Tri-slosher)

Thursday, October 5th, 2017

An E-litre 3K on the other team just gives me ideas of flanking. I don't need any more encouragement than that to make a beeline for her, and I head around the side, taking the quickest route, which would be quicker if an inkling didn't get in my way. A ...