Doing my best in Spongebob Splatfest (889p, 0-3, Tri-slosher)

Sunday, October 30th, 2016

I think your Rank affects your teams in Splatfests now. That's unfortunate, because I'm really not an S-Rank player, but am stuck in S Rank as the Splatfest begins. And I'm having a rough time in these Turf Wars. I've already tried the stalwart Splattershot Jr, the Berry Splattershot Pro, and ...

From okay to better in Splat Zones (4-7, Tri-slosher)

Sunday, October 23rd, 2016

The tactic to squid up the middle didn't work as planned in the previous battle, but that doesn't mean it isn't sound. I gather more evidence, and maybe it isn't the best idea. Plan B is to rain ink down on our captured Splat Zone from the fence, and that works ...

Keeping it green in Splat Zones (4-5, Tri-slosher)

Saturday, October 22nd, 2016

More Camp Triggerfish Splat Zones. I try a new tactic for the start of this battle, squidding right down the middle and through our Splat Zone to falnk the enemy a different way. The plan works initially, helped by the good inking of my squidmates, but I am spotted and awaited ...

More than enough for the Splat Zones (4-2, Tri-slosher)

Saturday, October 22nd, 2016

Sticking with the Tri-slosher, Camp Triggerfish comes up. Do I slide down the middle, or go around the side? Around the side, I think. It's worked for me before with the Tri-slosher, so let's see how it works out this time. A bit of caution seems to work for me, letting ...

Not enough to control the Splat Zones (11-8, Tri-slosher)

Friday, October 21st, 2016

I don't fancy my chances with the Splatterscope in Splat Zones, despite one of the maps being Camp Triggerfish. So what weapon shall I use. The Tri-slosher is a favourite, and that both lets me throw ink around and be mobile. Along with the Disruptor, keeping opponent ink levels low, ...

Letting the Splat Zones take care of themselves (6-2, Tri-slosher)

Friday, October 21st, 2016

As often happens when I'm having a bad streak of getting splatted and stomped, I decide to let the objective do what it wants and instead skirmish around the map. I get to a decent spot early, but misjudge where the Dynamo Roller is, and how long it takes for him ...

Keeping the Splat Zones purple (4-3, Tri-slosher)

Thursday, October 20th, 2016

I didn't make a good shake of the Splatterscope in Splat Zones. I don't think it's the maps, and I don't think it's the weapon. Maybe it's me, my ability waxing and waning like my mood, or maybe there's a cyclic nature behind when I'm matched against the skilful, wide-awake ...

Quick-moving squids in Rainmaker (6-5, Tri-slosher)

Thursday, October 20th, 2016

Whee, the Tri-slosher! What a lovely, silly, effective weapon. Quick moving, low-aiming, disrupting. It bags me two splats at the start of the battle, and only loses a third because of a Splash Wall. I keep on splatting, even avoiding a Roller, thankfully, but I'm sure he'll get me back. I'm ...

Doing more with a bucket in Rainmaker (14-9, Tri-slosher)

Wednesday, October 19th, 2016

Okay, I'm swapping the Splatterscope for a different weapon. The Splattershot Jr? No, the Tri-slosher, I think. I'm sure I can do some damage with the bucket. Or I can squid in to the laser sight of an E-litre 3K quite effectively. More precaution needed. So, of course, I spot the ...

Going around the Splat Zones (4-2, Tri-slosher)

Wednesday, October 12th, 2016

I love Flounders Heights. So many routes to take, so many walls to squid up, so many ways to get ambushed. Ideally, I would be the one doing the ambushing, and I think I am in this battle. I zip past the Splat Zones with an eye to coming up behind ...