Skirmishing in Tower Control (9-1, Tri-slosher)

Sunday, February 26th, 2017

Sometimes I ride the Tower. Other times I like to roam around, looking for trouble. In this battle, I think about going for the Tower, and fall off of it. Maybe that's a sign! Instead of riding the Tower, I make a complete nuisance of myself, squidding this way and that, ...

Bubbling to victory in Tower Control (5-2, Tri-slosher)

Saturday, February 25th, 2017

In Tri-slosher versus Slosher, no one wins. But I'm apparently not convinced of this, so give it another go. Okay, I'm convinced. I probably ought to be concentrating more on the Tower too, what with it being dangerously close to our base. Thankfully, I get my act together and start battling ...

Taking back the Splat Zones (13-6, Tri-slosher)

Saturday, February 25th, 2017

How best to start a Splat Zones battle on Kelp Dome? Getting to the Splat Zones seems good, and not getting splatted seems better. It's just a pity I can only reliably do one of those. At least I can splat a slight incautious Splatling, backing in to our side of ...

All around the Splat Zones again (15-7, Tri-slosher)

Friday, February 24th, 2017

Starting the Splat Zones battle with a handful of splats is pretty decent! Squidding in to a Suction Bomb less so, but my minor streak was going to end some time. At least my little skirmish allowed my squidmates to ink the Splat Zones and give us a good lead. I ...

Going for goal in Tower Control (17-7, Tri-slosher)

Friday, February 24th, 2017

I do like sneaking around the back, don't I? I like to think it indirectly helps the objective. I make a more direct effort this time too, on finding few green inklings around. It's a fair enough lead, and hopefully one we can improve on. I just need to avoid ...

Blueing the greens in Splat Zones (13-3, Tri-slosher)

Thursday, February 23rd, 2017

My Tri-slosher speed doesn't quite get me to the side route on Urchin Underpass quickly enough, but I remember my Disruptor and engage the other team on my terms. Then press my advantage unwisely and get splatted. I never learn. Inkstrikes pepper the Splat Zones as I go beyond them, but ...

All around the Splat Zones (12-6, Tri-slosher)

Thursday, February 23rd, 2017

I can move pretty quickly with my Tri-slosher. And if I move quickly enough at the start of a battle on Urchin Underpass, I believe I can sneak up the side route. Well, maybe not sneak, as such, as I leave an inky trail, but I can get up there ...

Saving the best till last in Tower Control (10-9, Tri-slosher)

Wednesday, February 22nd, 2017

Not a bad start to this Tower Control on Piranha Pit. The Splatterscope isn't where I expect him to be, but I find him easily enough, and catch him by surprise. I even kinda dodge the Splat Bomb he rolls out. I move on to try to stop the Tower, ...

A sticky start to Rainmaker (7-3, Tri-slosher)

Tuesday, February 21st, 2017

The inklings in my lobby have stuck around for a fair number of battles. Good for them, I say! But it does mean that the chargers have seen the routes I've taken to sneak around the back. It will do me good to shake them up a bit. Or so ...

Pressing hard at the end in Rainmaker (17-7, Tri-slosher)

Tuesday, February 21st, 2017

I'm not too confident about being in the open spaces with my Tri-slosher on Mahi-Mahi Resort. I feel exposed with a short-range weapon, and generally get splatted quickly. The feeling is lessened in Rainmaker, when the action can be concentrated elsewhere, but I still find myself skirting the edges and ...