Getting close in Tower Control (7-1, Tri-slosher)

Friday, April 21st, 2017

Tower Control on Moray Towers means it's Tri-slosher time! I'm learning from other battles that jumping on to the Tower in a depression right in the middle of the map is a bad idea. I'm also learning to look before I leap. I can't remember which ledges are here and ...

Finally returning to A+ in Splat Zones (8-1, Tri-slosher)

Thursday, April 20th, 2017

When I was trying to get back from A to S Rank, I had a pitiful time. I played for ages and managed to do nothing but tread water. When I decided not to care what rank I was and just play to my ability, a few battles at a ...

Back-and-forth in Splat Zones (14-7, Tri-slosher)

Wednesday, April 19th, 2017

Woo, look at me go! I probably overestimate my speed with the Tri-slosher, and it's more that I am over-eager to be the first to get splatted in the middle of the map. But I get to the middle and start inking the Splat Zones, like a good squidmate, which ...

Splats away in Rainmaker (16-8, Tri-slosher)

Sunday, April 16th, 2017

A different route in Hammerhead Bridge Rainmaker this battle. Down the corridor to the right, aiming for the inkable block to come up and flank the purple team. It's hard not to be spotted, though, and I am spotted. But I think the Splatterscope forgets about the inkable block, and ...

How I splat you in Rainmaker (16-7, Tri-slosher)

Saturday, April 15th, 2017

Whee! Speedy to the centre, then slightly more circumspect to avoid an early splat. I throw a Disruptor over the top to frustrate the teal inklings there, and divert to follow an ink trail for splat. I go back to help break open the Rainmaker's Shield, which works better when ...

Superb support in Rainmaker (5-0, Tri-slosher)

Saturday, April 15th, 2017

The Mahi-Mahi Resort water level doesn't drop immediately in Rainmaker, only when one team gets close enough to the podium. That makes the route around the side a little more hazardous and open to being stopped. I go that way anyway, because I enjoy it so much. I get to a ...

Not really surviving the Splat Zones (12-4, Tri-slosher)

Friday, April 14th, 2017

I do enjoy skirmishing around Walleye Warehouse with a Tri-slosher. I like it perhaps more when there's a charger to harass, all friendly like. And, sure, we lose the Splat Zones initially, but it's not the end of the battle, and I somehow survive loads of ink being tossed around. My ...

Turning the battle around in Splat Zones (11-3, Tri-slosher)

Friday, April 14th, 2017

The Tri-slosher and Flounder Heights go together well for me. Splat Zones is more hit-and-miss, though. It's a good start to this battle, with a conventional move to the top of the Heights, capture our Splat Zone, and I chuck a Disruptor over the top to hopefully frustrate a green ...

What a comeback in Squad Splat Zones (9-5, Tri-slosher)

Wednesday, April 12th, 2017

Sticking with a duo-squad and buckets for the two of us in Splat Zones for the moment. Hammerhead Bridge is a map where my position on the base pretty much suggests which way I go at the start, as everything seems viable. Left this time. In to the Splat Zones ...

Bucketing splats in Squad Splat Zones (11-2, Tri-slosher)

Tuesday, April 11th, 2017

I'm a duo squad for a bit, having been invited by AceThunder. I started with the Carbon Roller Deco, but seeing my squadmate opt for the Tri-slosher encourages me to swap over too. I show some good sense to start with, chucking a Disruptor ahead of me to slow a ...