It's a splattacre in Tower Control (11-11, Tri-slosher)

Thursday, July 20th, 2017

A bit of caution as I approach the centre of the map pays off. My Disruptors may miss their mark, but not having enough ink to throw another holds me back, keeps me safe. I splat the Luna Blaster well enough, but can't quite get under the Dynamo Roller. At ...

Pushed on to the back foot in Tower Control (15-8, Tri-slosher)

Monday, July 17th, 2017

My starting gambit on Ancho-V Games is pretty much decided by my position on the base. I'm at the front, so I take the shortest route to the purple team. I try to be as sneaky as possible, for someone throwing buckets of ink around, and drop quietly on to ...

Pushing forwards in Tower Control (9-3, Tri-slosher)

Monday, July 17th, 2017

More Tower Control! Probably my favourite battle mode. I used the Tri-slosher a lot in my last session and like to shake things up for variety, but Flounder Heights and Ancho-V Games are great for skirmishing, and I'd like to get some confidence back in the bucket after the frustrating ...

Pressing high in Splat Zones (5-3, Tri-slosher)

Sunday, July 16th, 2017

That Disruptor hits someone, I can hear it. But I don't stay to admire my throw, as my bucket can't reach far enough to do much across the gap. I press on, and throw a Disruptor ineffectively in to some netting, maybe contributing to my getting splatted. I take the side ...

Tussles over the Splat Zones (8-4, Tri-slosher)

Sunday, July 16th, 2017

It's a fairly normal start to the Camp Triggerfish Splat Zones battle with my Tri-slosher. My Disruptor even hits an inkling, and I have enough time to squid past a Suction Bomb in my way. But capturing our Splat Zone has my back towards some approaching inklings, and although I ...

Splatting all around the Splat Zones (9-2, Tri-slosher)

Saturday, July 15th, 2017

A good position and some Disruptors lets me take a cautious stance to start the Splat Zones battle, which is probably wise, given that the Splat Zones in Bluefin Depot being at the lowest point probably makes them a literal Splat Zone. And when I'm ready, I drop down, and ...

Hectic Splat Zones (12-6, Tri-slosher)

Saturday, July 15th, 2017

Heading around the side for some quick flanking action works better when I don't flop against some uninked wall. Even so, there's no one at the top when I get there. I decide to go even further around the side, and bump in to an inkling immediately, and we dance ...

Finding some breathing space in Splat Zones (14-7, Tri-slosher)

Friday, July 14th, 2017

Going one way hits a Suction Bomb, so I turn back to gain some height. That gets some ink some way across the Splat Zones, but my little bucket doesn't have enough reach. Dropping down isn't a bad idea, but getting hit with an Echolocator just as I do it ...

Getting pushed back in Rainmaker (13-6, Tri-slosher)

Wednesday, July 12th, 2017

Dammit, the charger has gone from his perch by the time I get there, probably because the teal team have the Rainmaker. I then spend what feels like ages just looking for another inkling. But at least I find three at once, including the charger. Hopefully that makes up for ...

Splatting back in Rainmaker (10-6, Tri-slosher)

Wednesday, July 12th, 2017

Man, I think I've got that E-litre 3K Scope looking the wrong way and Disrupted, ripe for the splat, when he splats me without even looking, thanks to the Rainmaker's Shield. I have better luck with the Luna Blaster casually lobbing Splat Bombs over to us. But then I miss ...