Running a little out of steam in Tower Control (16-8, Tri-slosher)

Friday, October 13th, 2017

With no charger on the opposite team, I start the battle by sensibly inking turf. An opportunistic Disruptor throw hits an inkling, by its sound, which encourages me to push forwards for the splat, which I don't get, but I surprise the Carbon Roller, and pop my Bubbler to disappoint ...

Charging to the goal in Tower Control (5-1, Kelp Splat Charger)

Thursday, October 12th, 2017

Two chargers per team. This should be interesting. My first engagement starts with a nervy shot from me and him, but I get my second shot off just before his, and get a decent splat that boosts my confidence. I check the other direction, and help push the other charger ...

Too many chargers in Tower Control (8-6, Kelp Splat Charger)

Tuesday, October 10th, 2017

Phew, three chargers on our team, plus a Roller. Not a great composition. But look at the other team too, three E-litre 3Ks and a Hydra Splatling! This will be unpredictable. I can at least say with confidence that normal Tower Control tactics won't be applicable, so I'm just going ...

Almost ignoring the Tower in Tower Control (13-5, Tri-slosher)

Saturday, October 7th, 2017

An E-litre 3K on the other team is a good target for me, but also a risk. A fun risk, unlike the Rapid Blaster, which generally are bad for me and my bucket. My first route is going for the E-litre 3K, which should let me ignore the Rapid Blaster ...

Slosher splatting in Tower Control (17-6, Tri-slosher)

Saturday, October 7th, 2017

Naturally, I'm aiming for that Kelp Splatterscope to start my battle. The N-ZAP coming my way could be trouble, but a missed Point Sensor by her lets me squid close enough to get an advantage. From there, even an active Point Sensor doesn't alert the Splatterscope on her standard perch. ...

The purple team don't want the Tower in Tower Control (12-4, Tri-slosher)

Friday, October 6th, 2017

That's a good-looking purple team. The Kelp Splatterscope will be my target, and I should avoid the N-ZAP. I should probably be wary of the Tri-slosher too, as those guys are nutters. But I aim for the Splatterscope first, helped along nicely by my Gal squidmate, but I think the ...

Almost there in Tower Control (16-7, Grim Range Blaster)

Wednesday, September 27th, 2017

I don't rush for the Tower, to be a little more sensible than usual, but still rush to the heart of the dome. A Burst Bomb and indirect hit don't do much together, maybe hitting different inklings, but somehow I remain unmolested for long enough to get two indirect hits ...

Some direct hits in Tower Control (14-8, Grim Range Blaster)

Wednesday, September 27th, 2017

Whee, I remember Burst Bombs at the start of the battle, when I'm under no pressure. Rushing to the Tower still probably isn't a great idea, though, putting myself at the centre of attention. I have to hop off pretty quickly, to avoid a Splat Bomb, and get a couple ...

Clearing a path in Tower Control (14-7, Grim Range Blaster)

Tuesday, September 26th, 2017

Disruptors are being thrown everywhere at the start of this battle. I dunno who's doing it, but thankfully none of them are hitting me. I'm also not hitting anything myself, so as soon as a gap appears I try to do something positive and clamber on to the Tower. I ...

Holding my turf in Tower Control (18-3, Kelp Splat Charger)

Thursday, September 21st, 2017

I only hit the back of one head to start the battle, which isn't bad. I don't aim for a perch, dunno why, and just hit the floor, keeping back to hold turf as a good charger should. My first splat is to avenge a squidmate's splat, which probably saved ...