Can't avoid the water in World Splatfest (1024p, 5-1, Splatterscope)

Sunday, December 18th, 2016

Mahi-Mahi Resort has been my problem map in this Splatfest. I can't stop falling in the water, even when the other inklings aren't splatting me everywhere. It's a shame, as I quite enjoy the map otherwise. Maybe it has something to do with playing it only in Ranked, where there ...

Keeping it green in World Splatfest (995p 7-2, Splatterscope)

Saturday, December 17th, 2016

Perhaps not my most sensible start to a Turf War, following a fellow inkling as she inks the path. It can be a bit confusing right at the start, though, with no one really knowing which way to go. I think I went in to autopilot. Thankfully, our paths diverge soon ...

Ink and splats and splats and ink in World Splatfest (1206p, 7-0, Splatterscope)

Saturday, December 17th, 2016

An empty lobby breaks up our team. I take the opportunity to change weapons, going back to the Splatterscope for a bit. The normal Splatterscope this time, as the Bento Splatterscope just confused me when a Splash Wall got thrown out early instead of Splat Bombs. The Bombs should help ...

Running with the Rainmaker (4-8, Splatterscope)

Sunday, December 11th, 2016

I get splatted a lot without many splats to show for it, but I am in possession of the Rainmaker quite a lot. Maybe that means I can't aim a massive, rushing tornado of inky doom, but whatever. That E-litre 3K Scope on the other team is quite intimidating too. But, ...

Could go either way in Rainmaker (10-7, Splatterscope)

Saturday, December 10th, 2016

The teams look pretty even at the beginning of this battle. Let's hope it turns out to be a good one. I try to be tactical to start with, using movement and positioning to my advantage, and it works well. Really well. I should do it more often. And so I ...

Pushing strongly for the lead in Tower Control (13-6, Splatterscope)

Thursday, December 8th, 2016

A not-so-great attempt with the Hydra Splatling as my first battle in the evening convinces me to return to a more comfortable model for this short session. The Splatterscope it is! I think it will work on both Camp Triggerfish and this map, Walleye Warehouse. The E-litre 3K Scope could be ...

A big jump for a little squid in Tower Control (5-2, Splatterscope)

Thursday, December 8th, 2016

Camp Triggerfish isn't being kind to me today. But that's okay, because Walleye Warehouse has given me a couple of cracking battles. I don't even mind that the Dual Squelcher is running some Defence Up, ruining my partial charges. Looks like it works. Our early lead looks good, even if we're ...

Less splats, more ink in Splat Zones (4-2, Splatterscope)

Tuesday, December 6th, 2016

I'm not starting with the Tri-slosher tonight. Maybe some of the first-battle excellence will rub off on the Splatterscope instead. Besides, the charger should be able to cover a lot of turf in and around the Splat Zones. What the Splatterscope also offers is an excellent means of removing the Sprinklers ...

Some good splats in Tower Control (9-6, Splatterscope)

Tuesday, December 6th, 2016

After my earlier battle, I try to learn from my mistakes. I want to stick to perches and hang back, rather than charge forwards in to positions that put me at a natural disadvantage. That's not to say I can't or shouldn't move forwards as circumstances permit. Indeed, I try to ...

From good to terrible in Tower Control (6-4, Splatterscope)

Monday, December 5th, 2016

I swap to the Splatterscope for some Tower Control sniping. I think about sticking to the standard perches, but quickly discard that to try to be more mobile. Naturally, it doesn't quite work, although at least the splat is mutual. Going for the perch afterwards bags me two textbook splats, which ...