Pushed on to the back foot in Tower Control (15-8, Tri-slosher)

Monday, July 17th, 2017

My starting gambit on Ancho-V Games is pretty much decided by my position on the base. I'm at the front, so I take the shortest route to the purple team. I try to be as sneaky as possible, for someone throwing buckets of ink around, and drop quietly on to ...

Pushing forwards in Tower Control (9-3, Tri-slosher)

Monday, July 17th, 2017

More Tower Control! Probably my favourite battle mode. I used the Tri-slosher a lot in my last session and like to shake things up for variety, but Flounder Heights and Ancho-V Games are great for skirmishing, and I'd like to get some confidence back in the bucket after the frustrating ...

Pressing high in Splat Zones (5-3, Tri-slosher)

Sunday, July 16th, 2017

That Disruptor hits someone, I can hear it. But I don't stay to admire my throw, as my bucket can't reach far enough to do much across the gap. I press on, and throw a Disruptor ineffectively in to some netting, maybe contributing to my getting splatted. I take the side ...

Tussles over the Splat Zones (8-4, Tri-slosher)

Sunday, July 16th, 2017

It's a fairly normal start to the Camp Triggerfish Splat Zones battle with my Tri-slosher. My Disruptor even hits an inkling, and I have enough time to squid past a Suction Bomb in my way. But capturing our Splat Zone has my back towards some approaching inklings, and although I ...

Splatting all around the Splat Zones (9-2, Tri-slosher)

Saturday, July 15th, 2017

A good position and some Disruptors lets me take a cautious stance to start the Splat Zones battle, which is probably wise, given that the Splat Zones in Bluefin Depot being at the lowest point probably makes them a literal Splat Zone. And when I'm ready, I drop down, and ...

Hectic Splat Zones (12-6, Tri-slosher)

Saturday, July 15th, 2017

Heading around the side for some quick flanking action works better when I don't flop against some uninked wall. Even so, there's no one at the top when I get there. I decide to go even further around the side, and bump in to an inkling immediately, and we dance ...

Finding some breathing space in Splat Zones (14-7, Tri-slosher)

Friday, July 14th, 2017

Going one way hits a Suction Bomb, so I turn back to gain some height. That gets some ink some way across the Splat Zones, but my little bucket doesn't have enough reach. Dropping down isn't a bad idea, but getting hit with an Echolocator just as I do it ...

Overcoming the odds in Splat Zones (5-9, Classic Squiffer)

Friday, July 14th, 2017

I've been tempted to use the Squiffer, to see if I can. Naturally, I can't to start with, and as the weapon requires better aim than a blaster and is less safe than a longer-range charger, I'm not sure I'll ever be good with it. But maybe I can bring ...

Walking in to bombs in Splat Zones (9-3, Carbon Roller Deco)

Thursday, July 13th, 2017

I quite like this side route to the top of Flounder Heights with the Carbon Roller. It gets me in to position quickly and offers a nice long stretch of turf for my Seekers. And, yeah, maybe I get confused about that inkling being on my team, but you have ...

Rushing to the podium in Rainmaker (1-1, Carbon Roller Deco)

Thursday, July 13th, 2017

Space gets a bit cramped as we rush out of our base, but that's not why I head to the side. I go that way to see if I can better catch any inklings coming over the wall to flank us, and because my Seekers can work well from over ...