A rather splatty Tower Control (14-4, Tri-slosher)

Tuesday, September 5th, 2017

There's no charger on the other team, so I don't go charging around the back, but the Heavy Splatling may go up on the walkway. Or maybe not, and that prospective Disruptor throw is embarrassing. At least I give up quickly and drop down to see what I can do ...

Sloshing the sides in Tower Control (18-5, Tri-slosher)

Tuesday, September 5th, 2017

That E-litre 3K is my first target, so I speed around the side to see if I can catch him. Yep! But the blue inklings have been just as quick at claiming the Tower and pushing it. At least my position gives me an advantage, and that advantage chargers my ...

Aiming for the objective in Tower Control (2-2, Kelp Splat Charger)

Monday, September 4th, 2017

A good first splat gets my battle underway, although the inkling gets her revenge as soon as possible. She then moves towards our base, looking to cause us some disruption. I suppose it works, at least for me, but unless the green team wrests the Tower from my squidmates, all ...

Blasts in the Skatepark in Tower Control (12-8, Grim Range Blaster)

Monday, September 4th, 2017

Going around the back takes a little longer, but it eventually helps stop the initial push and get the Tower moving in the right direction. Spotting the Blaster heading my way helps me get a nice splat, but I point the Killer Wail in the wrong direction. I should have ...

This way and that in Tower Control (13-6, Grim Range Blaster)

Sunday, September 3rd, 2017

It's a fair exchange to start my splatting, but I was jumping in to a risky position again. I should learn at some point. I take the same route back, despite the Tower being pushed by squidmates, but with some method to my manoeuvres. I hope to get behind the ...

Rolling back to A- in Splat Zones (7-0, Carbon Roller Deco)

Sunday, September 3rd, 2017

My proximity to hitting A- again was short-lived. But after a couple of losses, a couple of victories gets me close again. I was going to head off-line, but instead I pull out the Carbon Roller Deco for one last battle this evening, trusting in it to help me back ...

Kelp splatting in Kelp Dome Splat Zones (5-2, Kelp Splat Charger)

Saturday, September 2nd, 2017

A pause for inklings to jump out of the way, and off to the centre of Kelp Dome. A Sprinkler on the top seems like a good idea, but when my shot against the E-litre 3K misses, maybe the Sprinkler on that perch will slow her down a little. Moving ...

Weird glitching in Rainmaker (10-5, Splatterscope)

Saturday, September 2nd, 2017

In retrospect, that Slosher is not fully on the base at the opening of the battle. I doubt I thought anything of it at the time, and I took the weird glitching to perhaps be an artefact I'd not seen before, because of map, mode, and weapon combination. I think ...

Splats here and there in Rainmaker (9-3, Splatterscope)

Friday, September 1st, 2017

I'm in B+! This seems like a good time to practice with the Splatterscope. I've not played a scoped charger for a while, so hopefully the zooming won't be distracting, and I think the extra range will be required for bridging the gap across Moray Towers. But there's an E-litre ...

Making quick work of Squad Splat Zones (6-1, Tri-slosher)

Friday, September 1st, 2017

The Splat Zones are around here somewhere. Actually, I think I went past them. Never mind, I've found a charger to splat, and I slosh the back of the Roller as our Roller splats him too. A Blaster is hitting me from below, though, so I back off, which is ...