Losing our grip on the Splat Zones [20(10)-6, Custom Splattershot Jr]

Wednesday, January 17th, 2018

My Robot Chicken does me proud to start the battle, as I almost get stuck between two inklings. Instead, I get an Ink Storm out of it. I'm also starting out quite sensibly, being mobile, not chasing needless splats, and inking anything I can. Keeping the Robot Chickens flying when ...

Lone survivor in Salmon Run [21-26-19, 15/322]

Tuesday, January 16th, 2018

Nice first bomb at the Flyfish, whilst wading through green muck! There's not that much pressure on, though, and we're waiting for the bosses to appear. I bet I'll miss this time by the middle of the third wave. The Steel Eels are nice and easy to take care of ...

Almost the comeback we deserve in Tower Control [16(4)-7, Custom Splattershot Jr]

Tuesday, January 16th, 2018

A Robot Chicken seems like just the right thing to lob over the Tower at the start of a battle, more so than a mere Suction Bomb. Or any time, anywhere, really. I like them. A bit of flanking gets me a splat too, and an Ink Storm solidifies our ...

Custom fun in Tower Control [12(5)-9, Custom Splattershot Jr]

Monday, January 15th, 2018

I like the Splattershot Jr, and now the Custom version is here, with Robot Chickens and a stormier Ink Storm. That sounds like a great combination to me, both sub and Special forcing inklings to move, perhaps where they don't want to, allowing for more nuanced battling over the standard ...

Taking back the Splat Zones [14(3)-6, Tri-slosher]

Monday, January 15th, 2018

Activating the ink rail as a distraction clearly doesn't fool that Octobrush, and I bet that's not the last I'll see of him. I try to be more pragmatic on my return, hoping to neutralise the Splat Zones and dropping down only when there's clear opportunity. But, as happens curiously ...

The Rainmaker goes both ways [15(5)-9, Tri-slosher]

Sunday, January 14th, 2018

E-litre chargers remain annoying, unfortunately, but I get to have a bit of fun with the Rainmaker kind of as a result. I get a fair distance, but the blue team recover it and look to want to get splats more than advance their lead. Whatever, weirdoes. What's worse is ...

Going against the flow in Rainmaker [13(2)-9, Tri-slosher]

Sunday, January 14th, 2018

I'm not worried about the low battery as much as that inkling inking his way to our podium, in preparation of a purple Rainmaker drive. I suspect he will be an irritating presence for most of the battle, and I would do well to ignore him, if not his ink. ...

Missing a squid in Splat Zones [11(5)-3, Splattershot Jr]

Saturday, January 13th, 2018

That's a pretty good Splat Bomb to start with, splatting one inkling and getting another inky. Losing the Splat Zones initially isn't a problem either, not if they are captured from a shaky foundation, and we overpower the yellow team to take control. Unfortunately, we've already lost our Jer Squelcher, ...

Settling in to a groove in Splat Zones [13(4)-2, Splattershot Jr]

Saturday, January 13th, 2018

Caution doesn't really pay off at the start of this battle. The green team lunge for the Splat Zones, capture them, and hold us off successfully. It's hard to know what to do differently sometimes. I look for another angle and hit the flank, and although that catches the Squiffer's ...

In the line of woomy in Tower Control [21(2)-5, Tri-slosher]

Friday, January 12th, 2018

I think better of trying to sneak past the Tower to hit the green team's flank. It rarely worked in the previous Port Mackerel. The green Roller finds out that it is a bit harder now too. I tidy up a bit, not fully realising that my squidmates are pushing ...