Rolling in Mayonnaise Splatfest [1565p, 7-3, Carbon Roller]

Saturday, December 16th, 2017

Another weapon change. Let's give the Carbon Roller a go. Everyone concentrates a bit too much on our base to start the battle. We need to claim some turf near the centre before we have to fight for it, and my Roller really isn't the right weapon for this. Still, ...

Lines of Mayonnaise in Splatfest [1849p, 5(2)-1, Firefin Splat Charger]

Saturday, December 16th, 2017

Mixing up the weapons a bit in the Splatfest, I'm trying out the Firefin Splat Charger. I'm not convinced the thirsy Splash Wall will help me out too much, but the Suction Bomb Launcher should be much better than the Sting Ray in turf wars. I start methodically, inking ...

First battle with the Rapid Blaster in Tower Control [11(2)-7, Rapid Blaster]

Friday, December 15th, 2017

I didn't use the Rapid Blaster much before, and my perception of it was soured by so many inklings stacking far too much Damage Up kit with it that I didn't care to try it more. But it's here and available fairly early, and with Damage Up gone I'm happy ...

Splat Zones get splatty [12(5)-3, Carbon Roller]

Friday, December 15th, 2017

Heading down the side seems like a sensible move in the Academy, as long as not everyone does it. It lets me fling an Autobomb towards the green side, and roll up the side to the Splat Zones, with relative cover. Running in to another Roller almost ends with my ...

More eggs than we can handle in Salmon Run [14-24-17, 11/656]

Thursday, December 14th, 2017

More Salmon Run! I get to use the .52 Gal today. It's not really been a weapon I've used much, and I'm assuming it's your basic shooter. It pretty much easier, and just a bit slower than I'm used to or would choose. It certainly deals with the Stingers easily ...

Covering the Splat Zones [10(3)-3, Carbon Roller]

Thursday, December 14th, 2017

I'm not yet sure if I want to be flicking or rolling to start a Splat Zones battle. Flicking lets me move quickly, but perhaps I don't want to be the first to the Splat Zones as a Carbon Roller, and would prefer laying down a wider trail of ink ...

A few hits, but an ultimate miss in Rainmaker [11-5, Splat Charger]

Wednesday, December 13th, 2017

Two good splats to start the battle. If only that Splat Bomb had rolled better, the second inkling may not have burst through the inksplosion of the first to splat me back. So it goes. The purple team grab the Rainmaker and, well, start raining ink on us. The explosions ...

Losing track of the Rainmaker [8(2)-5, Splat Charger]

Wednesday, December 13th, 2017

We're on the back foot early in the battle. My Splat Bombs hit nothing, and my aim is as shoddy as always, so no surprise it's my squidmates stopping the Rainmaker, at least for long enough for me to roll a much better Splat Bomb in to the mess. We ...

This way and that in Rainmaker [17(7)-12, Blaster]

Tuesday, December 12th, 2017

We come out on top of the initial fracas over the Rainmaker, but not me personally, and I super-jump back to support our first push. The Rainmaker is lost, re-exposed, and I grab it to make a dash. I'm not yet away of that short-cut on the ledge to jump ...

Making a fist of it in 3-inkling Rainmaker [10(1)-9, Blaster]

Monday, December 11th, 2017

Oops, we lose an inkling before the battle begins. That doesn't bode well for us, but we'll just have to do our best. More than in the Shipyard, the Blaster's lack of wall-inking ability is really felt on the Mainstage, as is my lack of decent ink-resistant clothing so far, ...