The tide is out in Salmon Run [22-22-22, 14/558]

Thursday, December 21st, 2017

Yes! Tri-slosher to start! And low tide, which generally simplifies a Salmon Run. The bosses can only come along one of three strands, with the only drawback being that you can get isolated when down one of the strands. Even that is mitigated somewhat in Marooner's Bay, compared to Spawning ...

Supporting mostly from the back in Tower Control [10(2)-3, Splat Charger]

Thursday, December 21st, 2017

I don't think my skill level is keeping pace with others', with so many inklings racing past their 20s and in to the 30s, whilst I linger in my teens. But I am hoping that sticking to weapons I know, and roles I know, I can at least support my ...

Increasing eggs in Salmon Run [15-23-34, 16/506]

Wednesday, December 20th, 2017

The sky darkens as the wave is about to start. What are we getting: glowflies, Grillers, or a Mothership? I hope it's glowflies, which are relentless but simpler than the other two options. Of course, it's Grillers. Not much of relaxing start. But at least the first comes for me, ...

Bumped off the goal in Tower Control [16(6)-5, Tri-slosher]

Wednesday, December 20th, 2017

There's the normal ruckus centred on the Tower to start with, but we come out of it better off. Standing on the Tower near the centre is a pretty good place for a Tri-slosher too, with the height advantage and open space. It closes down soon enough, but I enjoy ...

Back with the bucket in Tower Control [11(4)-3, Tri-slosher]

Tuesday, December 19th, 2017

I've been a little reluctant to pick up the Tri-slosher immediately, mostly because so many inklings have found its joy and I don't want to seem like a Johnny-come-lately. But it was my favourite weapon before, and when I struggle a bit with other weapons it is always my comfort ...

3 vs 3 Splat Zones [10(2)-2, Carbon Roller]

Tuesday, December 19th, 2017

Whoops, there goes a squidmate, before the battle even begins. That also explains the lingering shot of the Shipyard. I don't fancy our chances, but come out swinging anyway. As it turns out, the green team lose a squidmate at the start too, not that I realise at the time, ...

Spreading the Mayonnaise in Splatfest [2002p, 13(3)-2, Splattershot Jr]

Monday, December 18th, 2017

My Ink Armour saves me from my first splatting, which is just what it's there for. I should build up another charge. There's plenty of turf to ink to let me do that too. Hopefully my squidmates aren't faring as badly as the amount of ketchup suggests. I get my ...

Super-splats in Mayonnaise Splatfest [2147p, 15(2)-1, Splattershot Jr]

Monday, December 18th, 2017

The Splattershot Jr is working for me, and with the Splatfest coming to a close with my not being Queen of Mayonnaise yet, I'm sticking with it. It's a standard start to the battle, neither side in a rush to confront the other, but when we meet in the middle ...

Splat Bombing in Mayonnaise Splatfest [1857p, 8(2)-5, Splattershot Jr]

Sunday, December 17th, 2017

I wonder if that Octobrush saw my Splat Bomb fly in, or if she was preoccupied with watching her Autobomb. Either way, first condiment to me. I have no idea how I got that assist, though. I nearly catch the Octobrush again, but I am too focussed on her to ...

Junior splats in Mayonnaise Splatfest [2054p, 9(2)-1, Splattershot Jr]

Sunday, December 17th, 2017

Experimenting with other weapons was interesting, but it hasn't been winning battles. I'm moving back to the basic weapon, the Splattershot Jr, which is excellent in turf wars. The basic philosophy of turf wars works with the Splattershot Jr very well, with ink and move, ink and move. I also ...