Going ahead in Tower Control [7(3)-2, Tri-slosher]

Monday, January 1st, 2018

I've got to practice more with the Tri-slosher. It is my favourite weapon, second only to the Carbon Roller, but these new conditions are shaking my confidence. Only the Splattershot Jr gives me reliable results at the moment. I probably just need practice. So here we are. I try to ...

Stealing the dunk in Rainmaker [15(7)-4, Splattershot Jr]

Monday, January 1st, 2018

I do some general inking to start the battle, making it easier for us to move around and try to end up in a beneficial position for whatever happens with the Rainmaker. The teal team grab it, and I accidentally squid through a grating, but it mostly works out. We ...

Worth it for the end in Rainmaker [7(3)-5, Splattershot Jr]

Sunday, December 31st, 2017

Holy crap, my aim is bad. The Rainmaker is under my nose, but it still takes me two minutes to splat him. I really need to work on this, but it seems like practice just isn't enough. So it goes, at least I still have fun being bad. And I'm ...

Sneaking some splats in Tower Control [12(5)-3, Splattershot Jr]

Sunday, December 31st, 2017

There's a lot of blue pressure around the Tower at the start, with the charger and Splatling covering it, which results in a squidmate of their's hopping on for an early push. I narrowly miss a Curling Bomb in a bid to clear the Tower, which I don't do, and ...

Just about surviving the Salmon Run [21-13-20, 14/541]

Saturday, December 30th, 2017

There's little drama for the first half of this Salmon Run. A Stinger is an easy start, and the Scrapper and Maws aren't too troublesome, even if a couple of inklings succumb to the salmonids. Naturally, it's the Flyfish that starts causing trouble, as we still try to deal with ...

Being green in Splat Zones [19(7)-1, Splattershot Jr]

Saturday, December 30th, 2017

Hitting the flank for a surprise attack works better when you move as quickly as possible. I dawdle a bit, but that just means I counter-attack the yellow inkling hitting our flank. It works well. We lose the Splat Zones to the quicker yellow start, but snatch them away from ...

Keeping my beak clean in Splat Zones [9(1)-0, Splattershot Jr]

Friday, December 29th, 2017

I try to stay out of trouble whilst making some trouble, which isn't that easy. But flirting with the Splat Zones without pushing too aggressively seems like a good strategy at the start of a battle, and works for me this time. When the ink settles, we steal the Splat ...

Too blue Splat Zones [26(7)-5, Carbon Roller]

Friday, December 29th, 2017

Okay, maybe I'm still getting the hang of the vertical flick. I almost never jumped whilst flicking before, so I'm learning fresh. I like that my first splat comes from an Autobomb, though, particularly as I had forgotten about it whilst trying to flick for a splat. I keep going ...

Not just Autobombs in Splat Zones [13(4)-3, Carbon Roller]

Thursday, December 28th, 2017

I let my Autobombs do the work to start the battle, but it's a bit lame and I know it. It also doesn't help maintain the Splat Zones effectively, so I move in, and get splatted. That serves me right for holding back. I don't rush in next time either, ...

Eventually finding the splats in Splat Zones [11(2)-3, Carbon Roller]

Thursday, December 28th, 2017

The orange team's shooters make a commanding presence in the Splat Zones, and my Carbon Roller's can't get close enough for a conventional splat, and its vertical flick needs better aim than I can muster most of the time. Circumstances look a bit grim already, with the orange team half-way ...