Decent Splat Zones

Saturday, May 28th, 2016

The Splatterscope is fun, the Splattershot Jr was good, but I'm switching it up again to battle with the Dual Squelcher for a bit, still in Splat Zones. I take care to mind my range, and my surroundings, but can't quite stop a two-pronged attack at the start of the battle. This ...

Splat Zones not going in to overtime

Friday, May 27th, 2016

Switching around the weapons, just for variety, I'm going with the Splattershot Jr in to Splat Zones. I like being mobile and not being predictable, so it's kinda funny when I try a fancy squid/jump/turn to prevent being splatted, only to have a different inkling splat me from behind anyway. Or ...

Overcome with ink in Splat Zones

Thursday, May 26th, 2016

A muddled start, some competent play to get a fair lead, and then purple ink goes everywhere. It's a fun, frantic battle, and I am impressed with my agile evasion of that Seeker, as well as the occasional realistion that I should be inking the Splat Zone rather than hunting inklings. https://www.youtube.com/watch?v=gO5b3NTUDr0 That ...

A less passive approach to Port Mackerel Splat Zones

Wednesday, May 25th, 2016

Port Mackerel Splat Zones with the Splatterscope has seen me holing up on the raised platform over the first Splat Zone, and keeping that zone secure. But it seems that A+ battles demand a more active approach to defence, one that involves a little more aggression. I can see why, too. ...

Counting down in Splat Zones

Tuesday, May 24th, 2016

I've been on a number of losing games of Splat Zones where the opposition takes control and simply dominates the turf. It's pretty frustrating when it happens, but is normally well-earned. This game almost goes the other way. There's a small period where we lose control, btu once we regain it ...

Dodgy start to Splat Zones

Monday, May 23rd, 2016

My first battle of the evening, and it shows. My co-ordination is off, my aim is off, and I make newbie mistakes. Thank goodness for the rest of my team having their wits about themselves. At least I get my act together in good time, and start contributing to controlling the ...

Charging to victory in Splat Zones

Thursday, May 5th, 2016

I'm not sure if this is a good game or not. One splat, once being splat, not greats stats, but I help keep the turf in the Splat Zones inked. That's the goal, right? https://www.youtube.com/watch?v=GAemHDJBPWs That's all rather brief. Let's have a second battle: Pushed back in Tower Control Sticking with the Dual ...

Squidicidal Splat Zones

Wednesday, May 4th, 2016

Sticking with Moray Towers lets me combine strategies from the previous battles, hopefully to good effect. This apparently includes how to fall off ledges. An early scuffle for our Splat Zone sees the other ream take the lead, but we fight back to take control of the Splat Zones, and we ...

So nearly A+ with 3 chargers in Splat Zones

Tuesday, May 3rd, 2016

Three chargers on our team for Moray Towers Splat Zones. That may not be so bad, as they cover a lot of turf quite easily. As long as we can dictate range, which is quite possible on Moray Towers, we should compete well enough. I think the main problem is working ...

Trying to stay out of trouble in Splat Zones

Monday, May 2nd, 2016

My previous battle got me in to some tight spots. This time, I'll try to keep more at my Splatterscope's optimal range. This should be a little easier when paired against an E-Litre charger. I think I do well, at least for the first three minutes of the game. Then my ...