Is this lag that I'm feeling in Splat Zones (11-9, Tri-slosher)

Saturday, April 29th, 2017

Lots of inklings focus immediately on the Splat Zones at the start of the battle. That's probably quite sensible. But it also lets the occasional inkling slink behind everyone and try to clear the Splat Zones of opposition to make claiming them easier. Admittedly, I go a bit far around the ...

Shifting to a defensive role in Splat Zones (8-3, Tri-slosher)

Friday, April 28th, 2017

Ink and capture our Splat Zone, and back off from trouble. That's a pretty good start. I couldn't quite anticipate that the Splash-o-Matic would sit and wait in his corner for inklings to come past, and get splatted a little cheaply, I think. But back I come and start inking turf, ...

First winning battle with the Inkbrush in Splat Zones (6-2, Inkbrush)

Monday, April 24th, 2017

I thought I'd try another new weapon, with a brush of some kind being something I'd not tried before. The Inkbrush seems like a good choice for being the basic weapon, and the Sub and Special would work in Splat Zones. I have to admit that I don't really know ...

Basic Splat Zones (4-0, Carbon Roller Deco)

Friday, April 21st, 2017

I want to like Saltspray Rig, and think it a good map. I've had some fun battles in Turf War here, and it's the only map that isn't rotationally symmetrical. But it has a bad reputation in all Ranked modes, so much that only Splat Zones are played here any ...

Finally returning to A+ in Splat Zones (8-1, Tri-slosher)

Thursday, April 20th, 2017

When I was trying to get back from A to S Rank, I had a pitiful time. I played for ages and managed to do nothing but tread water. When I decided not to care what rank I was and just play to my ability, a few battles at a ...

Splats don't mean much in Splat Zones (17-6, Carbon Roller Deco)

Wednesday, April 19th, 2017

I think I need more swim speed to make that jump to the central platform at the start of the battle. But never mind, the Splat Zones are right there, and I should be inking them anyway. I need to avoid a bit of attention first, although I'm not sure ...

Back-and-forth in Splat Zones (14-7, Tri-slosher)

Wednesday, April 19th, 2017

Woo, look at me go! I probably overestimate my speed with the Tri-slosher, and it's more that I am over-eager to be the first to get splatted in the middle of the map. But I get to the middle and start inking the Splat Zones, like a good squidmate, which ...

Not really surviving the Splat Zones (12-4, Tri-slosher)

Friday, April 14th, 2017

I do enjoy skirmishing around Walleye Warehouse with a Tri-slosher. I like it perhaps more when there's a charger to harass, all friendly like. And, sure, we lose the Splat Zones initially, but it's not the end of the battle, and I somehow survive loads of ink being tossed around. My ...

Turning the battle around in Splat Zones (11-3, Tri-slosher)

Friday, April 14th, 2017

The Tri-slosher and Flounder Heights go together well for me. Splat Zones is more hit-and-miss, though. It's a good start to this battle, with a conventional move to the top of the Heights, capture our Splat Zone, and I chuck a Disruptor over the top to hopefully frustrate a green ...

What a comeback in Squad Splat Zones (9-5, Tri-slosher)

Wednesday, April 12th, 2017

Sticking with a duo-squad and buckets for the two of us in Splat Zones for the moment. Hammerhead Bridge is a map where my position on the base pretty much suggests which way I go at the start, as everything seems viable. Left this time. In to the Splat Zones ...