Wednesday, July 2nd, 2008
Magnet Magnetson, my City of Villains Mastermind, reached threat level 20 whilst defeating Dr Echo in yet another abandoned Arachnid base. I was informed by my supervillain trainer that my outfit was looking a bit shabby and to get myself over to the tailor to sharpen myself up. ...
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Monday, June 16th, 2008
One of the problems in City of Villains about being a Mastermind in charge of robots, instead of just my own actions, is that a certain amount of finessing and care is required in ordering the robots what to do. There generally isn't a problem until a mistake is ...
Posted in Gaming | Comments Off on Railing deaths aren't always good
Thursday, June 12th, 2008
Magnet Magnetson reached threat level 18 last night, and I was informed that my progress meant I would get another robot friend. Oh, splendid! I summoned my 'bots and, sure enough, there was Cupcake.
Because I now have three battle drones, along with Buttercup, the protector 'bot, all the ...
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Wednesday, June 4th, 2008
When I created Magnet Magnetson, Mastermind, I rushed through character creation. This was partly because I was keen to get in to the game with my friends, partly because I didn't have much of a style in mind for the character, and partly because one can spend hours tweaking ...
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Tuesday, June 3rd, 2008
I again mentioned recently that, in City of Villains, the relative power of the Mastermind archetype comes from strength in numbers, but what I failed to point out was that this also translates in to being a weakness, because without my robots I am quite puny. Because of my ...
Posted in Gaming | Comments Off on Relying on my robot friends
Friday, May 30th, 2008
One question on gaining the power of flight on my City of Villains Mastermind was what would happen to my robots? I know they have the innate power of super-jumping, which is quite handy when they chase a villain who is keen on a cinematic railing death but misjudges ...
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Thursday, May 29th, 2008
I cranked up Magnet Magnetson's notoriety in City of Villains from Villainous to Malicious, the next level up, making missions a little more difficult to complete. It's not that I have anything to prove or am trying to be hard-core, but I was running through missions a bit too ...
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Wednesday, May 28th, 2008
Magnet Magentson, my City of Villains Mastermind, has a new robot! Buttercup's a defensive 'bot, or somesuch, but with guns. It protects Fluffy, Snowflake and myself with a defensive shield, can repair the other two robots, and in its spare time shoots my opponents. Nifty! I ...
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Sunday, May 25th, 2008
Zoso and Melmoth have hooked me up to join them on the US servers for City of Heroes. The timing has worked out really well. I picked up the boxed game cheaply and got it working under Crossover Games for Mac, ironing out the showstopping wrinkles, and now ...
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