Toughing it out in Rainmaker

Thursday, March 31st, 2016

Tip: don't jump in front of a charger trying to lay down an ink path. Tip: don't squid away quite so enthusiastically without first checking that you do, in fact, have the Rainmaker. Tip: don't walk slowly up to a Splash Wall if you are equipped with a charger. This is when ...

Pushing forwards in Rainmaker

Friday, March 25th, 2016

I'm definitely an aggressive player, and this becomes fairly obvious in Rainmaker. I imagine my squidmates would prefer I occasionally wait for them to get ahead and splat the opponents or lay down a trail of ink. It would probably be a good idea too sometimes. https://www.youtube.com/watch?v=VciOfIgvRNo Thankfully, in this battle, my ...

Running interference in Rainmaker

Thursday, March 24th, 2016

The maps in rotation are Port Mackerel and Flounder Heights. Both rather different. I could use the Splatterscope on the Port, and a Tri-slosher at the heights, but we don't get to choose the map out of the two. I plump for the Tri-slosher to start with, the Nouveau version ...

Tides turned in Splat Zones

Sunday, March 13th, 2016

Just when I think I'm getting the hang of Splat Zones, it all starts going wrong. The opponents push forwards, get their specials charged, and I'm flushed out of a comfortable perch. https://www.youtube.com/watch?v=vjj1uf-3XQI Not a bad result for me as a squid, but we perhaps could have kept the lead. Maybe I'm ...