Saturday, February 4th, 2017
Port Mackerel and Camp Triggerfish Rainmaker are great for Killer Wails! I tried them with the Kelp Splatterscope but wasn't having much luck, so am back with the Splat Bombs of the normal Splatterscope. But just because I can't aim a Killer Wail doesn't mean others can't.
There are also Seekers ...
Posted in Gaming | Comments Off on Avoiding the Wails in Rainmaker (8-5, Splatterscope)
Tuesday, January 10th, 2017
Tower Control is over, time to make good with my promise to play more with the Splat Roller. So I do, and it does not go so well. Rollers aren't as easy to play as good players make out. You can't just flick some ink and splat everyone in front ...
Posted in Gaming | Comments Off on Still trying the Roller in Splat Zones (10-12, Splat Roller)
Thursday, January 5th, 2017
I feel guilty squidding slowly behind the Roller, and just as guilty splatting ink over his head. But we both take the same route, so without going a sub-optimal way for me there's not much to be done. We'll work something out.
My opposite charger seems to be coming my way. ...
Posted in Gaming | Comments Off on Back and forth in Splat Zones (7-3, Splatterscope)
Wednesday, December 21st, 2016
That's a beautifully angled Killer Wail that splats the Rainmaker and me. I appreciated it during the battle, it was that good.
I grab the Rainmaker a few times. My first Rainmaker carry gets us a decent advantage. The second extends that slightly, thanks to holding back a little as support ...
Posted in Gaming | Comments Off on A win and a loss in Rainmaker (?-?, Splatterscope)
Tuesday, December 20th, 2016
Back to the Splatterscope, and now the long, thin corridors of Port Mackerel. But what good does this combination do me?
Seekers and Rollers are my bane at the moment, and I think they both belong to the same inkling. I am underperforming and not quite sure what I can do ...
Posted in Gaming | Comments Off on Finally contributing to Rainmaker (0-3, Splatterscope)
Sunday, December 18th, 2016
Lag has come and gone in this Splatfest for me. I've really felt it in some matches, but in others it's been fine. I've generally quit a squad when the lag has been bad, but there's not much you can do during a battle.
This battle starts out nicely, inking lots ...
Posted in Gaming | Comments Off on Laggy Luna Blaster but Queen of the World Splatfest (1218p, 5-3, Tri-slosher)
Saturday, December 17th, 2016
Perhaps not my most sensible start to a Turf War, following a fellow inkling as she inks the path. It can be a bit confusing right at the start, though, with no one really knowing which way to go. I think I went in to autopilot.
Thankfully, our paths diverge soon ...
Posted in Gaming | Comments Off on Keeping it green in World Splatfest (995p 7-2, Splatterscope)
Saturday, December 17th, 2016
An empty lobby breaks up our team. I take the opportunity to change weapons, going back to the Splatterscope for a bit. The normal Splatterscope this time, as the Bento Splatterscope just confused me when a Splash Wall got thrown out early instead of Splat Bombs. The Bombs should help ...
Posted in Gaming | Comments Off on Ink and splats and splats and ink in World Splatfest (1206p, 7-0, Splatterscope)
Friday, December 16th, 2016
Another friendly battle in the Splatfest. I'm hoping my Tri-slosher will be useful in the long corridors of Port Mackerel, but I suppose I'm getting used to the bucket and can do good things with it on every map.
Heading towards the centre of the map doesn't always work so well, ...
Posted in Gaming | Comments Off on Keeping the world at home in World Splatfest (1222p, 7-3, Tri-slosher)
Sunday, November 27th, 2016
With Port Mackerel in the map rotation, I swap to the Splatterscope. I like the map/weapon combination, as there is a nice perch to look over our Splat Zone, with a secondary perch for safety. And if I need to, I can drop down and keep the channels clear.
This battle ...
Posted in Gaming | Comments Off on Not quite controlling the Splat Zones (10-3, Splatterscope)