Friday, May 30th, 2008
One question on gaining the power of flight on my City of Villains Mastermind was what would happen to my robots? I know they have the innate power of super-jumping, which is quite handy when they chase a villain who is keen on a cinematic railing death but misjudges ...
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Friday, May 30th, 2008
I'm not sure if my new notoriety change affects the amount of experience I gain, but I went from threat level 13 to 15 pretty quickly. I gained the power of flight as well as the title 'The Wrathful Magnet Magnetson'. Flying is great, as it allows me ...
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Thursday, May 29th, 2008
I cranked up Magnet Magnetson's notoriety in City of Villains from Villainous to Malicious, the next level up, making missions a little more difficult to complete. It's not that I have anything to prove or am trying to be hard-core, but I was running through missions a bit too ...
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Wednesday, May 28th, 2008
Magnet Magentson, my City of Villains Mastermind, has a new robot! Buttercup's a defensive 'bot, or somesuch, but with guns. It protects Fluffy, Snowflake and myself with a defensive shield, can repair the other two robots, and in its spare time shoots my opponents. Nifty! I ...
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Sunday, May 25th, 2008
Zoso and Melmoth have hooked me up to join them on the US servers for City of Heroes. The timing has worked out really well. I picked up the boxed game cheaply and got it working under Crossover Games for Mac, ironing out the showstopping wrinkles, and now ...
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