Thursday, February 25th, 2010
The fleet's back, but an ISP-enforced break prevents me from collecting my Crane or Guardian from New Eden. So I'm scanning again. This time, I have Fin with me to help, which increases our competency levels by an order of magnitude. I catch up to Fin in ...
Posted in Gaming | Comments Off on Back in the Damnation
Saturday, February 20th, 2010
I get my fearsome new Onyx to the corporation tower in w-space safely. It's a few hours after the bumbling ambush attempt and the wormhole route between our home system and high-sec space is clear. My Crane is left back at my manufacturing base, to be picked up ...
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Monday, February 15th, 2010
The fleet assembles for some straightforward Sleeper anomaly combat. Three capacitor-hungry and tank-compromised DPS battleships are complemented by twin Guardians, and we're all looking for profitable action. My two recent outings in the Guardian have seen me paired with inexperienced but competent pilots, and now Fin is back ...
Posted in Gaming | Comments Off on Getting to grips with logistics
Monday, February 8th, 2010
Our daily scanning finds some lucrative magnetometric and radar Sleeper sites in a neighbouring system. The only question now is how to reap the profits. Forming a fleet to clear the sites of Sleeper ships is simple enough, we have our battleships and twin Guardians ready. But ...
Posted in Gaming | Comments Off on Fitting the fleet for hacking
Thursday, February 4th, 2010
Another new pilot gets thrown in a Guardian logistics ship to accompany me. In a bid to make me more nervous, our small cadre of wormhole engineers can only field a fleet tonight if this new pilot dual-boxes to simultaneously fly a battleship. Whilst straight DPS superficially requires ...
Posted in Gaming | Comments Off on Repping ain't easy
Wednesday, February 3rd, 2010
Our new logistics pilot is thrown in to an anomaly for some experience in the Guardian. Luckily, he's not by himself, with my Guardian for support and a couple of battleships to take care of the Sleepers. Anomalies are the least challenging of Sleeper combat sites, but still ...
Posted in Gaming | Comments Off on Sleepers meet the new Guardian
Monday, February 1st, 2010
Twin Guardians have converted our fleet. Instead of each battleship or battlecruiser relying on its own tank, carrying additional armour plates or hardeners and perhaps supplemented by a small amount of remote repair, the logistics ship supply all of the repair capabilities of the fleet. Having no need ...
Posted in Gaming | Comments Off on Chasing a Cheetah
Friday, January 29th, 2010
There are a couple of corporation capsuleers at the w-space tower, but not enough to attack Sleeper sites. One of the pilots is happy to find a gravimetric site and shoot rocks, which is a good plan given the pleasant company. Unfortunately, he cannot use the Tech II ...
Posted in Gaming | Comments Off on Mining interrupted by Sleepers
Friday, January 22nd, 2010
It's time to plunder more Sleeper sites. Our neighbouring w-space system is unoccupied, and full of cosmic signatures ready to be raided. We even have a solid fleet, with twin Guardians, three battleships and a heavy assault ship, to make combat quick and efficient. We warp as ...
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Thursday, January 21st, 2010
Fin quips that the spare Guardian brought in to w-space means there will be less of a delay when one pops. Tish and pish, we'll be fine. If anything, bringing in a spare almost guarantees that we'll never need it, taunting us in to thinking buying it was ...
Posted in Gaming | Comments Off on Sleeper suppression and salvaging