Friday, January 12th, 2018
I think better of trying to sneak past the Tower to hit the green team's flank. It rarely worked in the previous Port Mackerel. The green Roller finds out that it is a bit harder now too. I tidy up a bit, not fully realising that my squidmates are pushing ...
Posted in Gaming | Comments Off on In the line of woomy in Tower Control [21(2)-5, Tri-slosher]
Friday, January 12th, 2018
Some early caution pays off for me in Splat Zones, although my Splat Bomb throws are quite pitiful. My squidmates must be doing something right at least, as we capture the Splat Zones and hold on to them for a huge amount of time. We nearly win by knockout, as ...
Posted in Gaming | Comments Off on Too orangey for crows in Splat Zones [14(5)-5, Splattershot Jr]
Thursday, January 11th, 2018
I try to create and maintain a good foundational inking to start the battle, which would serve us well in any initial tussles, with a bit of close-range support for our Splatterscope. No splats for a while, but with my Ink Armour active and the Splat Zones nice and purple ...
Posted in Gaming | Comments Off on Splats here and there in Splat Zones [23(8)-5, Tri-slosher]
Thursday, January 11th, 2018
That's an excellent first ambush, even with the disappointing need for a second flick. The Robot Chicken throw is less excellent, but I'm happy with the Ink Storm. Coming around the back of the Tenta Missile inkling highlights the weakness of the Carbon Roller, though. The first flick is aimed ...
Posted in Gaming | Comments Off on Not really in control in Splat Zones [14(3)-5, Carbon Roller]
Wednesday, January 10th, 2018
There's some nice to-and-fro for the Splat Zones, and I manage to keep myself inking for a decent amount of time. The E-litre 4K sets himself up on the obvious perch, overlooking the Splat Zones and without an easy route to him, and although an occasional Robot Chicken moves him ...
Posted in Gaming | Comments Off on he charger likes that perch in Splat Zones [10(6)-4, Carbon Roller]
Wednesday, January 10th, 2018
A good bit of inking to start, aiming off the ramp for maximum ink distribution, and dropping down to meet the Flight team coming our way. One Splat Bomb pushes back the Squiffer and splats his squidmate, and activating my Ink Armour replenishes my tank for another Splat Bomb as ...
Posted in Gaming | Comments Off on Keeping Flight grounded in Invisibility Splatfest [2041p, 8(2)-2, Splattershot Jr]
Tuesday, January 9th, 2018
Keeping the high ground seems like a good idea on the Manta Maria, at least to start with. It's also a bit tricky to do that and advance, as going around the mast without dropping down gets you away from recovering ink, being on a grating. You can be sneaky ...
Posted in Gaming | Comments Off on Keeping a green ship in Invisibility Splatfest [2105p, 11(5)-1, Splattershot Jr]
Tuesday, January 9th, 2018
Time for some fun with the Carbon Roller, for varying definitions of 'fun'. The Carbon Roller can be great to roll with, but it really does require either a blank canvas, like at the start of a battle, or a good amount of your ink to squid around in for ...
Posted in Gaming | Comments Off on Shifty rolling in Invisibility Splatfest [1726p, 8(2)-2, Carbon Roller]
Monday, January 8th, 2018
Okay, shooters are for Splatfests, it seems, so I pick up my trusty Splattershot Jr, if only because I don't want to seem too trendy by equipping the Forge Splattershot Pro just yet. Maybe I should find Marie and get the Hero Shot Replica, though. It seems pretty nifty. Or ...
Posted in Gaming | Comments Off on It's all about inking in Invisibility Splatfest [2053p, 6(3)-4, Splattershot Jr]
Sunday, January 7th, 2018
Sticking with the bucket for now, and we're back in the Academy. Early inking in a safe zone is a straightforward start, and I use my Burst Bombs as minor threats when moving in to the more contested area. My sloshing the wall of the central structure is meant to ...
Posted in Gaming | Comments Off on Inking the Academy in Invisibility Splatfest [1833p, 11(3)-1, Tri-slosher]