Rollers together in Splat Zones (10-5, Carbon Roller Deco)

Saturday, June 10th, 2017

Two Rollers per team. Nice! Throwing my first Seeker two inches in to a barrier is a bit less interesting. Ignore that bit. You could probably ignore my running in to a Splattershot too, but that would make you miss my Seeker making the splat mutual. I go around the side ...

Quite a splatty Splat Zones (12-6, Carbon Roller Deco)

Friday, June 9th, 2017

I would say that my Seeker work at the start of the battle isn't as good as the other team's, but give it another second and there we go, the splat was sought after all. And as that inkling is trying to come up our flank, I head that way ...

Just about keeping the Splat Zones (9-6, Carbon Roller Deco)

Friday, June 9th, 2017

That looks like some Rapid Blasting coming from around the corner. I shouldn't run in to it, but I don't always do what's good for me. I get a couple of half-decent flicks at the inkling, but they stay standing. I hope it's not going to be one of those ...

Putting the Grim in the Range Blaster in Splat Zones (9-1, Grim Range Blaster)

Thursday, June 8th, 2017

The Grim Range Blaster is quite good fun. I think it's because I don't need to get quite so close to other inklings to be just as bad with a Blaster, which helps me survive more. But I do actually enjoy it. I have a bit of fun at the ...

Trying the Grim Range Blaster in Splat Zones (10-5, Grim Range Blaster)

Thursday, June 8th, 2017

I've used the Grim Range Blaster before, admittedly, but that was before I had practiced much with the Blaster itself. Now with that practice under my belt, I think I could get some use out of the extra range, and I definitely would like to learn how to use Burst ...

Helping with the push in Rainmaker (10-5, Kelp Splat Charger)

Wednesday, June 7th, 2017

Mmm, a double-splat from bursting the Rainmaker's Shield. That's a sweet start to the battle. Even better, my untimely Killer Wail actually works out. We have to burst the shield again, but we grab the Rainmaker with a relatively clear run, and make a small push forwards. The Echolocator doesn't ...

Some good aiming in Rainmaker (9-9, Kelp Splat Charger)

Wednesday, June 7th, 2017

I may have burst the Rainmaker's Shield in our favour, and kept it out of teal tentacles, but I clearly wasn't paying attention to my flanks. So it goes. I make up for it, and more, with some supernatural timing. Whoever picked up the Rainmaker must have been wondering how ...

Splatty fun in Rainmaker (8-4, Kelp Splat Charger)

Tuesday, June 6th, 2017

I'm going unscoped again. My first challenge, though, is remembering which button is jump. After adjusting my camera a couple of times, it all comes back to me. It's been a whole two days since I last battled, this isn't easy. My first shot doesn't go so well either, and ...

Often avenged in Squad Splat Zones (10-7, Carbon Roller Deco)

Tuesday, June 6th, 2017

This battle looks interesting. Two Rollers, a Slosher, and an E-litre 3K Scope on our side, two Carbon Rollers, and two shooters on the other side. I would give the blue team the edge in terms of inking capability, but I am interested to see how it plays out. I ...

Controlling the Squad Splat Zones (5-1, Tri-slosher)

Monday, June 5th, 2017

It's a neat race to the centre of Arowana Mall, and the yellow team win. That's us! I slosh over the ridge, trying to catch an inkling but getting none, and squid up the side to steal a splat from in front of a Splash Wall. Heading around the side has ...