Trying to survive the Splat Zones (13-8, Carbon Roller Deco)

Wednesday, September 13th, 2017

That barrier is not Seeker friendly, so I head in the other direction, but still don't launch a Seeker. I try to sneak up the back of the moving platform, which seems a bit tricky when you have to ink all the way up the wall first. Somehow, it pays ...

Speeding to the goal in Tower Control (5-0, Tri-slosher)

Tuesday, September 12th, 2017

Losing an inkling often unbalances the battle significantly. A green inkling disappears before ten seconds are up, and that clearly gives us a smoother ride to the goal. I pull out some decent manoeuvres all the same, but I doubt they would all have worked had there been the fourth inkling, ...

One turns to dust in Tower Control (7-1, Tri-slosher)

Tuesday, September 12th, 2017

I can get quite aggressive with the bucket. It helps that it lets me move really quickly, and that I don't have to aim too much, something that encourages me to hit the flanks early and often. I'm not even sure if a squid is on the create, but my ...

Not quite blasting to the goal in Tower Control (3-1, Grim Range Blaster)

Monday, September 11th, 2017

I'm planning to go up and around the back of the orange inklings to start the battle, but I think I can do more good by supporting my squidmates more directly. Despite my generally dodgy again, I can get the occasional good shot, and my first direct hit of the ...

Crazy splattenings in Splat Zones (11-6, Carbon Roller Deco)

Monday, September 11th, 2017

My gambit to poke around the crates in the Splat Zones is a bit risky, but somehow works this time, probably not because of anything I did. But I find myself in a sticky situation, where one inkling is somewhere, I don't know where, and the other purple inklings may ...

Being unsplatted doesn't help you win the Splat Zones (12-4, Carbon Roller Deco)

Sunday, September 10th, 2017

Don't mind my erratic movements at the start of the battle, I'm just plugging my Gamepad in to the power adapter. I get underway smoothly enough, right in to an N-ZAP. Pretty typical, really. With so much yellow ink around, I hold back, sending Seekers forwards, inking the corridor, until ...

Skirting the Splat Zones (7-3, Carbon Roller Deco)

Sunday, September 10th, 2017

I don't go all the way around the side to start this Walleye Warehouse battle. It takes a bit longer, and either no one's watching the side anyway, so what's the point, or an inkling is coming down the corridor and my route is blocked either way. This time, an ...

Forward support in Rainmaker (8-2, Tri-slosher)

Saturday, September 9th, 2017

I've still not really got the hang of Hammerhead Bridge. I never really know what route to take, or what works. I fully expect to pop up on the other side of the Rainmaker and be splatted instantly, so it is a nice relief to get one splat and push ...

Getting close in Rainmaker (10-7, Tri-slosher)

Saturday, September 9th, 2017

I don't rush in to things to start with, which makes a nice change. My horribly thrown Disruptor is par for the course, though, but it looks like a squidmate splats the Hydra Splatling for me. Or he gets bored and wanders off. Works for me, as I can get ...

A few good moments in Rainmaker (9-6, Hero Charger Replica)

Friday, September 8th, 2017

My charger skills are still not great. Sure, I splat the Kelp Splatterscope, but I have to take that extra second to make sure of my aim, which lets my target spot me, and splat me back. But my squidmates grab the Rainmaker. I drop down to provide closer support ...