Accidentally picking on the Carbon Roller in Splat Zones (8-0, Carbon Roller Deco)

Monday, September 18th, 2017

I don't aggressively plunge myself in to a silly situation to start this battle, and I survive more than fifteen seconds. I should hang back and be sensible more often. I send out Seekers to make ink tracks, and try to keep myself safe. We lose the Splat Zones to ...

A little patience sometimes helps in Splat Zones (12-4, Carbon Roller Deco)

Sunday, September 17th, 2017

There's a charger on the other team, so my starting gambit is to head right around the back to see if I can splat them on their perch. She's not on the perch, though, and before I drop down to catch her from behind, a squidmate has done it first. ...

Wail be me in Splat Zones (5-3, Kelp Splat Charger)

Sunday, September 17th, 2017

The raised corridor seems to be the best route to take for a charger at the start of Port Mackerel Splat Zones. If nothing else, it inks a vital path for later use, should our Splat Zone come under pressure, and it is a nice place to start the battle ...

Warming up in Splat Zones (7-3, Kelp Splat Charger)

Saturday, September 16th, 2017

Oh yeah, I don't shoot the back of a squidmate's head. I'm learning. At least in parts. I don't think my aim has improved much. But I think I realised why recently, some time after this battle though, that taking my finger off the trigger jolts my aim a little. ...

Squidding around the pit in Tower Control (12-4, Tri-slosher)

Saturday, September 16th, 2017

What's this, I'm not going immediately for the E-litre 3K Scope? Not this time. A bit of caution instead, just working out who is going where. The E-litre 3K looks to be on the normal perch, ripe for a jump-slosh, but if she's good I could be splatted mid-air. Besides, ...

Stymied by an inky tower in Tower Control (16-10, Tri-slosher)

Friday, September 15th, 2017

I'm aiming to jump the conveyer belt and slosh the Kelp Splatterscope on the normal perch, but my squid-sense tingles as a Seeker zooms past me. I turn and get a nice early splat, before enacting my plan. Maybe it's good that I wasn't first to make the jump, as ...

Mostly Sprinkler splats in Tower Control (11-8, Kelp Splatterscope)

Friday, September 15th, 2017

I'm sure if I practice enough, I'll be good with a charger one day. I'm also sure Splatoon 2 will be released first. But at least at my ranks, some other chargers have similar aim to me, and my first exchange with the Splatterscope ends in a no-score draw. Moving ...

Getting off the back foot in Splat Zones (9-5, Carbon Roller Deco)

Thursday, September 14th, 2017

My standard gambit on Camp Triggerfish Splat Zones works smoothly, and an opportunistic flick gets my first splat, no doubt surprising the purple inkling coming over the wall. With no opposition, I push forwards early, crossing the bridge and dropping down on what looks like an easy splat, but the ...

By a Nozzlenose in Splat Zones (15-8, Carbon Roller Deco)

Thursday, September 14th, 2017

Those Sprinklers are tenacious. Long-range weapons also have an obvious advantage in Camp Triggerfish Splat Zones. I doubt my Carbon Roller's flick would reach across the gap at all. But we play to our strengths, so I keep the local turf inked as my squidmates head off to engage the ...

Frantic flicking in Splat Zones (10-4, Carbon Roller Deco)

Wednesday, September 13th, 2017

We get to our Splat Zone cleanly enough, and two of us go through it. I turn back, as is normal, to help secure the Splat Zone. The blue team are pushing early to contest it, though. One squidmate succumbs to the ink, and although I repel one intruder, I ...