Friday, October 13th, 2017
With no charger on the opposite team, I start the battle by sensibly inking turf. An opportunistic Disruptor throw hits an inkling, by its sound, which encourages me to push forwards for the splat, which I don't get, but I surprise the Carbon Roller, and pop my Bubbler to disappoint ...
Posted in Gaming | Comments Off on Running a little out of steam in Tower Control (16-8, Tri-slosher)
Thursday, October 12th, 2017
Two chargers per team. This should be interesting. My first engagement starts with a nervy shot from me and him, but I get my second shot off just before his, and get a decent splat that boosts my confidence. I check the other direction, and help push the other charger ...
Posted in Gaming | Comments Off on Charging to the goal in Tower Control (5-1, Kelp Splat Charger)
Thursday, October 12th, 2017
Everyone's rushing forwards to start the battle. I like this! We zip through our Splat Zone and head down the side, where two blue inklings are coming. I go in beak first, and end up splatted, but I take one inkling with me. The second is splatted by a squidmate, ...
Posted in Gaming | Comments Off on Keeping my head in Splat Zones (10-6, Tri-slosher)
Wednesday, October 11th, 2017
Can I get behind the green team and cause some disruption to start the battle? Yes, and kind of. The green inklings have moved up, so I don't really catch them by surprise, but my delayed appearance helps our team by adding some finishing ink here and there. With the ...
Posted in Gaming | Comments Off on Sloshing all over the Skatepark in Splat Zones (17-4, Tri-slosher)
Wednesday, October 11th, 2017
I head to a decent perch for my Kelp Splat Charger, and immediately ignore the Splat Zones. I assume my squidmates know what they're doing, so I start trying to control the channels visible to me, to prevent purple ink from coming in. This obviously doesn't sit well with at ...
Posted in Gaming | Comments Off on Asserting my turf in Splat Zones (4-1, Kelp Splat Charger)
Tuesday, October 10th, 2017
I aim more to the left than I want, so that I don't shoot a squidmate's head, but none of them jump, which is good. My first Sprinkler throw is a little off, but as they don't bounce they're not easy to aim. The second hits its mark, and I ...
Posted in Gaming | Comments Off on Finding my position in Splat Zones (8-3, Kelp Splat Charger)
Tuesday, October 10th, 2017
Phew, three chargers on our team, plus a Roller. Not a great composition. But look at the other team too, three E-litre 3Ks and a Hydra Splatling! This will be unpredictable. I can at least say with confidence that normal Tower Control tactics won't be applicable, so I'm just going ...
Posted in Gaming | Comments Off on Too many chargers in Tower Control (8-6, Kelp Splat Charger)
Monday, October 9th, 2017
The inkling coming over the bridge causes me pause, and dropping back helps splat the inkling that came over the ramp. I resume my squidding over the perch, but no one's there, probably because there's no charger on the blue team.
I turn to see what the Rainmaker's doing, and as ...
Posted in Gaming | Comments Off on Rushing to the podium in Rainmaker (3-0, Carbon Roller Deco)
Monday, October 9th, 2017
Not my best Seeker to start with, but it'll do. My channel around the Rainmaker is blocked by a Roller, so I pause to flick at the shield before not fooling the Roller at all to try sneaking around the side. At least I don't get splatted. The other side ...
Posted in Gaming | Comments Off on The strange case of the extra-large Kraken in Rainmaker (12-6, Carbon Roller Deco)
Sunday, October 8th, 2017
Going full-speed in Squad Battles only gets me splatted really easily, really often, so I try to practice some caution to start this battle. Maybe I should apply that elsewhere, but I think I'm happy to stay at the low A ranks and be reckless and dumb. I also kinda ...
Posted in Gaming | Comments Off on Solo splats in Squad Rainmaker (14-6, Tri-slosher)