Keeping things moving in Tower Control (12-4, Carbon Roller Deco)

Wednesday, November 22nd, 2017

My early flicks may not hit their target, but I ink our side of the Dome fairly well to start with, and spot, avoid, and splat the Octobrush before she causes us problems. Early control goes to the yellow team, though. I try to rectify that, once the Tower is ...

Supporting from the back in Tower Control (16-6, Kelp Splat Charger)

Tuesday, November 21st, 2017

Shooting an inkling in the back may not be honuorable, but it clears the Tower and gets me a good first sighting splat, and is leagues better than my first Sprinkler throw. My second splat is pretty good in and off itself, encouraging me to move forwards a bit to ...

Back to A- with some hits and misses in Tower Control (13-4, Tri-slosher)

Tuesday, November 21st, 2017

I'm glad that E-litre 3K isn't a perfect shot. It makes up for a messy start. And the lick of ink that hits my back warns me to turn around, which helps, although I'm a little disappointed someone has got to the E-litre 3K before me. But only a little. ...

Tri-sloshing in Tower Control (9-4, Tri-slosher)

Monday, November 20th, 2017

I'm both wary of the E-litre 3K and aiming for it. Going for the charger is a bit different on Moray Towers, with its large, open centre, so I can't just zoom across there, which is why my route is a little circuitous to start. It's quite effective for early ...

Not forward enough in Tower Control (13-2, Kelp Splat Charger)

Monday, November 20th, 2017

Check out that Sprinkler throw! I mention it not just because of how beautiful it is, but because it really isn't worth seeing many of the others during that battle where I actually try to aim. I don't retreat to a safe perch, but push forwards, spurred on by previous ...

Defensive mode in Tower Control (11-2, Kelp Splat Charger)

Sunday, November 19th, 2017

I'm back in B+, and I may as well use my time here to practice my probably rusty charger skills. In fact, they are clearly rusty, and this isn't even my first battle with the Splat Charger. This is why I need to practice. At least I can ink turf, ...

Running out of time in Splat Zones (14-5, Carbon Roller Deco)

Sunday, November 19th, 2017

Maintaining our Splat Zone is a worthy task, but when our squidmates who've headed to the other side don't seem to make it, it seems pointless to only defend. I move around myself, and at just the right time to catch a green inkling coming my way. There's a second ...

Can't finish the Splat Zones (14-4, Carbon Roller Deco)

Saturday, November 18th, 2017

It seems like those Splat Bombs won't stop being thrown across the gap, and I will keep flicking to cover their explosions for the rest of the battle. I'm almost relieved that the Splatling wants to get rid of me. Plus, it's great seeing my squidmate who got around the ...

Being green in Splat Zones (14-4, Carbon Roller Deco)

Saturday, November 18th, 2017

I'm not quite sure what the best option is for the Carbon Roller Deco at Mahi-Mahi Resort Splat Zones. A Seeker straight ahead seems efficient, but leaves little option once at the end, as I find out. I try a different route, one that works for the Tri-slosher sometimes. It ...

Dynamo Splat Zones (8-3, Zink Mini Splatling)

Friday, November 17th, 2017

Our team looks fairly balanced, the other has three Rollers. I would think that puts us at an advantage, but with the Dynamo Roller sitting on a perch flicking ink across both Splat Zones, maybe they aren't quite so disadvantaged. Even so, heading around the side to ink the Splat ...