Tuesday, August 19th, 2014
What's your view on the new wormhole changes, Penny?
The major changes, that I am aware of, are an increased number of random wormholes; a second static wormhole for class 4 w-space systems; a new type of wormhole that only allows frigate-mass ships through and regenerates mass over time, making them ...
Posted in Gaming | 7 Comments »
Thursday, March 6th, 2014
Warp core stabilisers have drawbacks, almost certainly to prevent their widespread adoption, which would make many engagements much less of a risk for those involved. These drawbacks are decreased targeting range and decreased scan resolution, i.e. increased locking time. Increased locking time will be significant in minor skirmishes, when the ...
Posted in Gaming | 36 Comments »
Saturday, November 30th, 2013
I recently received an EVE-mail asking for my opinion on how a capsuleer handled an encounter with another w-space system's occupants. He and his corporation popped a salvager in their home system, and subsequently avoided a fleet considerably bigger than they could muster at the time that was brought in ...
Posted in Gaming | 5 Comments »
Sunday, November 3rd, 2013
Also posted on the EVE Online forums.
It seems reasonably clear that, in EVE Online, the rewards for certain activities are intended to get higher the more risk those activities entail. The level of reward also reflects the security status of the system the activity is performed in. A little reflection ...
Posted in Gaming | 43 Comments »
Thursday, July 4th, 2013
Also posted on the EVE Online forums.
I was minding my own business, floating in space, when a new signature pops up in the system. Neat, huh? No, not at all. I'm not in empire space looking to grab some loot from a site, but in w-space where the signature is ...
Posted in Gaming | 23 Comments »
Tuesday, June 4th, 2013
Mabrick mumbled over some anti-piratical sentiments recently, refusing to participate in shooting non-combat ships, asking 'Where's the sport in that?' I regularly look for and destroy innocent industrialists, out to collect planet goo or scrape chunks of rock out of asteroids, and quite enjoy it. After reading his musings, I ...
Posted in Gaming | 15 Comments »
Sunday, May 12th, 2013
Great news if you get really excited by scanning—or you really don't and just want to get more drunk—and are frustrated by having to use the mouse and the modifier keys. The scanning system is getting another overhaul in Odyssey, and this time you only need one hand to scan ...
Posted in Gaming | 6 Comments »
Tuesday, May 7th, 2013
There seems to be a continued trickle of calls for the directional scanner to be made to update automatically, at a set period, so that it doesn't need to be done manually. I can understand that, as it can get a little tedious to keep checking d-scan every five-to-ten seconds ...
Posted in Gaming | 4 Comments »
Saturday, January 12th, 2013
In another recent discussion about how to decouple intelligence from chat in the local channel, Mabrick muses that 'In Star Trek every ship had its own transponder, but how many times did that fail, be faked, or otherwise masked on the covert mission deep into Romulan space?' It's an interesting ...
Posted in Gaming | 16 Comments »
Friday, November 16th, 2012
On the EVE Online forums, Ellente Fervens makes a request that crops up occasionally: the directional scanner should have an option to update automatically, shifting a tedious and repetitive task away from the player to the computer. Conceptually, I agree with this idea. This is sci-fi, and we are piloting ...
Posted in Gaming | 7 Comments »