Thursday, September 11th, 2008
I have still been getting the occasional crash when playing City of Heroes or City of Villains on my Mac using Crossover Games. Whilst infrequent enough to be tolerable, having to reload the game from a crash is inconvenient, particularly when playing in a group. A splendid chap ...
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Tuesday, September 9th, 2008
The Micro-manager has accepted a promotion, sideways of course, that has sent him out of the US to the EU. Reluctantly taking some retraining in the process energy now pulses out of him when asking for status updates, instead of fiery bursts. All his abilities to irritate and ...
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Monday, July 28th, 2008
At least, it's not easy being The Micro-manager. My leadership qualities in determining the best visual interface for added value are met with hostile resistance.
And I find the lack of dedication in my team when reprioritising external activities needs some face time.
I sense a team-building exercise is required to ...
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Monday, July 28th, 2008
It looks like City of Heroes and City of Villains are about to get some dedicated attention from the Crossover Games team! At the moment, the games run well enough using Crossover Games on the Mac, but instead of only seeing general improvements through incremental changes in the codebase ...
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Tuesday, July 22nd, 2008
After seeing Melmoth's Brute wreak havoc at the weekend in City of Villains, mostly by running through the carnage in his wake simply trying to keep up with him, I was in awe. The destructive power and speed with which the mobs were flattened was mind-blowing. I reasoned ...
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Monday, July 21st, 2008
I was a little concerned when I bought my new computer a few months back. It was an expensive purchase and was replacing what was essentially a World of Warcraft arcade machine. As I had been burning out on a regular basis I wasn't sure I could fully ...
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Thursday, July 3rd, 2008
Having not yet subscribed after my two-week trial with EVE Online I returned to the Rogue Isles, using Crossover Games to run City of Villains on my Mac. Having completed a set of missions I was looking for a change of scenery from Cap Au Diable, somewhere new to ...
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Wednesday, July 2nd, 2008
Defeating Dr Echo in City of Villains ended my relationship with my current contact in Cap Au Diable, and he gave me a neat-sounding ability as a reward for completing all his work. I received some kind of temporal door-opening ability, allowing myself and my team-mates to time travel. ...
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Wednesday, July 2nd, 2008
Magnet Magnetson, my City of Villains Mastermind, reached threat level 20 whilst defeating Dr Echo in yet another abandoned Arachnid base. I was informed by my supervillain trainer that my outfit was looking a bit shabby and to get myself over to the tailor to sharpen myself up. ...
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Monday, June 16th, 2008
One of the problems in City of Villains about being a Mastermind in charge of robots, instead of just my own actions, is that a certain amount of finessing and care is required in ordering the robots what to do. There generally isn't a problem until a mistake is ...
Posted in Gaming | Comments Off on Railing deaths aren't always good