I like this side route on Camp Triggerfish Rainmaker. If you can just squeeze under the gate, you can move around the side quicker than inklings expect, which lets you appear on their flank as rather a surprise. Add a bit of caution, and you can control the centre of the Camp fairly well.
I move up, and back a bit, to splat the Roller, then look to get some height for my ink to slosh down. How the inkling misses seeing me up there I don't know, but he gets away from me even when cornered. Nice work, Aerospray inkling!
I give up the chase to concentrate on forward support, turning back at the right time to catch another inkling looking in the wrong direction, and squid up to ink the podium just as we lose the Rainmaker. I try to keep the teal team back, but don't come out well in a two-on-one situation.
I try to make sure it's safe to super-jump back, and it looks like it is, but circumstances change quickly. Thankfully, the Rainmaker Shield provides some cover, even if it nearly pushes me in the water as a result. It looks like we'll recover the Rainmaker, but instead of clumping together with my squidmates, I head in a different direction.
Going across the bridge lets me flank the teal team expecting everyone to be in front of them. It proves to be quite effective, clearing the way for my squidmates, who are actually all splatted. Never mind, I can go back for the Rainmaker!
I am surprised by a super-jumping squidmate, who I first take to be a teal inkling, but she's keen to grab the Rainmaker and my pause to slosh her puts me back in to the supporting role. That works for both of us, as my Bubbler protects me from the Roller and a Suction Bomb, and keeps the path purple for the Rainmaker.
A short run across the rope bridge, and the way to the podium is clear for a final squidding. That was short and sweet. Woomy!
An E-litre 3K on the other team is a good target for me, but also a risk. A fun risk, unlike the Rapid Blaster, which generally are bad for me and my bucket. My first route is going for the E-litre 3K, which should let me ignore the Rapid Blaster initially, but getting around the back doesn't see the charger on the normal perch. I see a Beakon, though, and, for some reason, a Roller rolling towards me. I splat one, uncover the E-litre 3K, and force a retreat.
I move on, destroying the Beakon, which should thwart the E-litre 3K briefly, before squidding around looking for trouble. I find some, Bubbler protecting me, and thankfully my Cold-blooded shirt drops the Haunt soon enough. When not being tracked, I gain some height, aiming for the perch again, but pause to splat the Hero Roller Replica, which I only manage because he stops to plant a Killer Wail.
I keep going around, looking for the E-litre 3K, and find him, but only after passing another inkling. I decide to keep going forwards, but my sloshing doesn't quite reach far enough to get the splat before the other inkling can react and splat me. That's okay, it happens, and it gives me a chance to destroy a Beakon annoyingly close to our base. I swear most inklings never look at the map.
Moving to destroy another Beakon finds the E-litre 3K, who super-jumps away again, but I think I know where he's going. I move to intercept, and use just enough cover to avoid getting splatted. I ink some turf and move up to see the E-litre 3K is coming back. I think I hide well enough, but I am forced to move by a Roller coming my way. I still somehow get two splats out of the situation, one being a rather panicked E-litre 3K, before the Rapid Blaster gets me.
I go hunting the E-litre 3K again, and get really close to splatting him. But that comes at a cost, as his team takes the lead whilst I'm in some pointless, imaginary feud for kicks and giggles. I try to make up for this by squidding straight for the Tower, splatting an advance inkling, and the E-litre 3K super-jumping on to the Tower, before pushing the Tower towards the centre. But the damage is done.
I start reclaiming turf to make our travel smoother, and getting some height sees the Roller as a target. I slosh over the ramp and get a splat, but it's not the Roller. That was the E-litre 3K. Nice! The Roller is splatted moments later. Another inkling engages, then disengages as my Bubbler pops, and I keep her occupied for a little bit, but sadly not whilst the Tower is moving.
The Tower does move, but not for long. I head across to do, well, something, but I'm caught in three minds, between flanking, engaging, and hopping on the Tower. In the end, floundering in the middle of the map is the wrong choice. Heading back to base lets me destroy another Beakon, freshly planted, and the E-litre 3K that planted it. That was sweet. I move around to destroy another, and am looking for the E-litre 3K when I am caught by the Hero Roller Replica. I probably deserve that squidbagging too.
The squidbagging is repaid immediately, as I catch the Roller on top of the central column, and follow through with the E-litre 3K, far too close to the action, and slosh ahead of the Tower being pushed by a squidmate. I hop on for the ride, thankful for my squidmate's Inkzooka, and shout out a 'Nice!' as the battle ends, popping my Bubbler just so that it doesn't go to waste.
But the battle doesn't end. I forgot that we lost the lead. I thought we were just riding the Tower for funsies, but it is our last-ditch attempt at winning the battle. Good thing I popped my Bubbler, as we cruise in to an extra-time victory. I really should pay more attention. Woomy!
Naturally, I'm aiming for that Kelp Splatterscope to start my battle. The N-ZAP coming my way could be trouble, but a missed Point Sensor by her lets me squid close enough to get an advantage. From there, even an active Point Sensor doesn't alert the Splatterscope on her standard perch. It looks like my squidmates are doing well too, as the other two green inklings are splatted too, and we take advantage by moving the Tower.
The green inklings come back, of course. I mostly dodge them, and although I squid nimbly past a Sprinkler, the Splatterscope splats me with a good reaction shot. I take care coming back, managing to avoid the Luna Blaster, and exercise a bit more caution when trying to come up behind the green team. I end up squidding around the back to look for splats, and take a long route around to the centre, where I find the green team, and my Bubbler keeps me going just long enough to splat most of them.
I do some tidying up on my return, which gets me some height where I can see a Kraken to avoid. I don't quite slosh the inkling behind the Killer Wail, and lose her when I drop down, but my position catches one inkling nicely, and my Bubbler saves me by the skin of my beak from the Luna Blaster. I push my luck against the Splatterscope with a Point Sensor on me, luck that runs out when the thrower of that Point Sensor comes up behind me.
I take a flanking route on my way back, but a fairly direct one, as our lead isn't great. I don't splat an inkling below me, but manage to clear the Tower. After that, I run out of ink, and get hit by a Splat Bomb when trying to dive away from a Killer Wail. It was not a good position I was in. I try the same thing again, where things work out a little bit better.
Dodging a Suction Bomb lets me splat the Octoshot, I hop back on to the Tower like a pro, and back off again to pop my Bubbler and splat the Luna Blaster, turning to catch the Splatterscope trying to place a Killer Wail. And the Tower keeps on moving. My squidmates are in control now, so I squid ahead, past one inkling, but sloshing ahead lets me splat an inkling squidding over the ramp as my squidmates splat the Octoshot that went past me.
Heading back towards the goal finds the Splatterscope, thanks to an Echolocator, and just as it looks like we can go all the way, I get double-teamed without a Bubbler ready. Good work, green team. We have one minute to go, and a massive lead. I tidy up a bit to prevent easy green movement, before pressing up to look for splats. I find two, with the Luna Blaster being one, and me being the second. Not quite what I was hoping for.
I hit the short flank on my return, wondering if the Splatterscope has seen me. I don't think so, I think that's just turf control, so I keep moving. I drop down when the Kraken goes to try to reclaim the Tower, which is perhaps better served by splatting the two inklings near me. My Bubbler helps with that, and a squidmate hops on to the Tower as time runs out, to ensure us the victory. Woomy!
That's a good-looking purple team. The Kelp Splatterscope will be my target, and I should avoid the N-ZAP. I should probably be wary of the Tri-slosher too, as those guys are nutters. But I aim for the Splatterscope first, helped along nicely by my Gal squidmate, but I think the charger drops from his perch and super-jumps to safety before I get there. Never mind, we're pushing the Tower, and I can help with that.
I said I should watch out for the N-ZAP, and although I turn around because of what looks like sloshing pressure, I get splatted by my nemesis, damn her. I ink a new path on my return, and look for purple shenanigans, moving on to pressure the Splatterscope when all looks okay. He ducks away from my sloshing, his Sprinkler taking the ink instead, before looking for the Tower.
I squid on to the Tower and have two targets below, but they spread out quickly. I think the shooter below will splat me again if I don't pop my Bubbler, which I do, but the purple Tri-slosher does the same. I then make the mistake of pressing an engagement with the N-ZAP, instead of retreating at an impasse. Silly me.
Despite our lead, some fresh splattings, and the Tower neutral in the middle of the Dome, the purple team show no desire to get it moving. Maybe they think this is Splat Zones. If the Tower isn't going anyway, I'll go skirmishing. I squid around the back and catch the Aerospray on the other side of a Killer Wail, before circling back to find the Splatterscope on an alternative perch, before being sloshed myself.
I head back along an indirect route, still feeling no desire to protect an unmoving Tower, catching the Splatterscope in the back, and squidding up the central column at just the right moment to give the purple inklings some negative reinforcement therapy. They have finally got the idea to get on the Tower, and just as they do I splat them off and push it the other way.
I have to hop off the Tower quickly to push the Splatterscope away, and just about get back on to keep it moving. The purple inklings move around to make a dual-pronged attack, but my squidmates are here in support, my Bubbler keeps me safe, and my indiscriminate sloshing splats inklings above and below me, so that we increase our lead.
It almost looks like we can do all the way. There's a pause where I confused a squidmate for a purple inkling, but I get the Tower moving again, until there is just too much happening for my bucket to contend with. With the Tower in the far corner, and the purple team not keen on riding it, I take the long way back, hitting a different flank for the surprise factor.
I look to clear the Tower first, which is done without me, then waste some ink sloshing over the ramp when the Echolocator clearly shows me where the other team is. That's okay, though, as I turn around at the perfect time to wipe out the remaining purple inklings, before hopping on to the Tower to ride it, Bubbler active, to the goal. Woomy!
Jumping in to grab the newly burst Rainmaker looks like a bad idea pretty quickly, but thankfully I jump to the side just in time to dodge the Killer Wail. It doesn't really put me in a good position, though, not with a charger, but I don't know why my well-thrown Splat Bomb doesn't do more to the E-litre 3K.
I see the Octoshot heading along our flank and move that way to see what I can do, but jink back to the centre as the teal teams picks up the Rainmaker. I find the Octoshot anyway, but all that does is get me splatted by his Inkzooka, and maybe a little unfairly, but so it goes. He also has really obnoxious equipment.
My return finally sees me contributing, splatting the Rainmaker squarely. His standing still helped, but it was clean shot all the same. I do some tidying, remember the Rainmaker is there, then pull my shot as it gets advanced a little. I then realise that splatting the support would help us, and that I maybe haven't been seen. Seems that way, as I splat the E-litre 3K easily enough, and a squidmate splats the Dual Squelcher. Hopefully we can move the Rainmaker ourselves now.
Three Bomb Rushes, two Splat and one Burst, help ink a path ahead, and our carrier heads around the side. An inkling pass me by, but I can't do much as a charger except hope to clear up afterwards. We lose the Rainmaker, and I squid up the wall, where the situation looks calm. But looks can be deceiving. I lob a Splat Bomb or two at the shield, hoping for a reaction, and move forward when none comes. I then make a mistake by squeezing past the Rainmaker to close with the Dual Squelcher, when I should have stayed where I was or moved back.
The Rainmaker doesn't seem in a hurry to come back our way, so I hit the corridor, where I am perhaps predictably greeted at the end. My Splat Bomb Rush sadly isn't as effective as a single Suction Bomb, which is irritating, but I also really need to respect my range more. I was hoping to appear on the ledge unexpectedly, though. But as that won't happen, I am better off choosing other routes.
My Splat Bomb and shooting doesn't catch the Octoshot, which is disappointing, but he's splatted soon afterwards anyway. And we have the Bombs to burst the Rainmaker free, and my squidmates make another push as I am splatted away. My super-jumping target disappears, and once I realise I start squidding back the slow way, but we have the lead!
I am nearly caught by another Killer Wail, and jump to the left again, when jumping to the right would have been much safer. I get out of the way, though, but a squidmate super-jumping to me obstructs my view of the Rainmaker for a clean shot. I squid along with the Rainmaker, relying on Splat Bombs at such close range, and make a bit of a mess of things, but stop the Rainmaker just before they retake the lead. That was close!
I come back from being splatted by an Inkzooka by throwing a lucky Splat Bomb to catch the Rainmaker and one other inkling, which helps let my squidmates on the ground retake control for a bit. Getting the Rainmaker back to the centre is good, although the teal team grab it to push the battle in to extra time.
I try to add Splat Bombs to stop the Rainmaker, and get a really nice partial-charge hit on the E-litre 3K to splat him, and get one more splat with a Splat Bomb Rush, but not the Rainmaker. I see the Rainmaker to the side, and am not quite convinced that all my shots missed, but its position works for us still.
Eventually, the Rainmaker is neatly splatted, without having got back to the centre of the Mall, and a close victory is ours. Woomy!
Ha ha, an E-litre 3K on the other team! I wonder what I can do about him? Not much if I can't find him, despite my smooth journey across the length of the Warehouse. Without much other option, I poke my beak out and try ot help out the ailing Splat Zones. Hey, there's the E-litre 3K! I can't splat him from here. And before I can choose a route, I have company. They're splatted, thanks to my Bubbler, and I squid down and in to the Splat Zones where it looks like the E-litre 3K has helpfully forgotten about me.
That was a good start, of sorts. Good for me, not good for the team. We have some work to do to get the lead, but time to do it. With the blue team out of the way we get our score started, and I go looking for the E-litre 3K again. I find him by accident, slipping under his laser sight, and pausing just long enough for him to get past me before inking him in the back. Harsh, but only fair. And seconds later, we take the lead, nice!
Me and my squidmates push high, aggressively holding our turf, and because I have support I don't get relentlessly pushed back in my Bubbler and splatted afterwards. I still get splatted afterwards, but that's because the N-ZAP has the higher turf. And is an N-ZAP. The blue team push back a little, retaking control of the Splat Zones, so I slosh some ink over our side as I come back. I jink across to the other side, so that I don't run directly towards an inkling, and that gives me the element of surprise to get the splat.
Pushing forwards again as the blue team comes towards me gives me a bit of cover, with no drawback because of my bucket. I get a splat on a flying squid, and turn away so that I don't push my luck. With the Splat Zones green again, I try to help splat more blue inklings, and even though I don't I help a bit in keeping them back, as well as keeping the Splat Zones green.
Lots of blue ink starts flying in to the Splat Zones, enough to convince me that we can't just fight ink with ink. We need to start splatting again. I head around the side to get behind the blue team, but they are behind me in the wrong ways. One sees me hit the ramp and starts shooting, my Tri-slosher just about getting ink in the right place, and the E-litre 3K is then behind me, coming back from already being splatted. Thankfully, I'm not immediately splatted, which at least gives us more control of the Splat Zones.
We almost have the knockout victory, but with so much blue ink everywhere I can't rely on that yet. Indeed, the Splat Zones are neutralised before I get to them, and despite my best efforts, they turn blue to give us a hefy buffer again. Being splatted away is a minor irritation. I take the long route around the side to hopefully not be spotted, but it doesn't work, so I take the direct route, inking the corners as I go.
My squidmates are on top of circumstances again, and ink the Splat Zones nicely, splatting the blue team away. I keep my supporting sloshing up, pushing forwards at a good time to splat the E-litre 3K again, if only because of my Bubbler. Running in to the back of the N-ZAP is fun too, if just as lucky, and we only need to keep things green for a little longer and the knockout victory finally is ours. Woomy!
An E-litre 3K on the other team just gives me ideas of flanking. I don't need any more encouragement than that to make a beeline for her, and I head around the side, taking the quickest route, which would be quicker if an inkling didn't get in my way. A Disruptor keeps me alive, and although I don't get a splat I'm back on my way. I don't look around, just assuming the E-litre 3K is safely on a perch, and when I get in to position the Beakons give her position away. They may even give her time to get away, but it seems my appearance is quite unexpected.
Mission accomplished, for now, I drop down to help ink the Splat Zones, and use my charged Bubbler just in time to stop being sloshed myself. I make a mess of splatting the Dual Squelcher, but I splat her, and head back to help start our counter. Purple ink drops down a little, so I move on instead of loitering, and head around the back a second time, catching the Dual Squelchers return, but just about missing the E-litre 3K, as other inky pressure forces a Kraken transformation.
A super-jumper looks like an easy splat, which I make more difficult, but it gives me the position to destroy a decoy Beakon, and nearly catch the E-litre 3K in the wild. My eagerness proves my downfall, though, as I skirt too close to an Inkstrike. I come back and run headlong in to the Dual Squelcher, but considering its range, I consider the mutual splat to be not completely terrible. It doesn't help turn the Splat Zones green, though.
My squidmates do a good job of inking the Splat Zones, which is good, and I provide what ink I can from the sidelines. I move up when my Cold-blooded shirt drops the Echolocator early, maybe giving me an advantage, but my sloshed ink gets to my targets a split-second later than my squidmates' ink. It all ends in splatted purple inklings, so it's all good. What's not quite as good is squidding in to another Inkstrike. My squidmates cover up my purple puddle nice and efficiently, at least.
I super-jump back, hoping to make a difference quickly, and head around the back. Being Echolocated won't help my being sneaky, but neither does no one being there. I stick around, hoping to bump in to someone, and that's probably the best description for my shoddy splatting of the E-litre 3K. There's another inkling nearby, but I'm not trusting my Bubbler to last, so turn around. Besides, the Splat Zones are a bit too purple.
I help ink the Splat Zones, catch one inkling with my sloshing, avoid a nearby Inkstrike, just about splat the Dual Squelcher without being splatted back, and get lucky against the Slosher, before deciding that the direct route will get me splatted. I head around the side again, and use my weapons to good advantage, before the purple ink catches up with me. It would have been a good time to pop my charged Bubbler, but I wasn't quite quick enough.
I head down the corridor to return, trying not to slosh too much so as not to give my position away, and get back in to the action quickly. But as I move towards the E-litre 3K, I can almost sense a Kraken transformation, so I am ready to run away. Thankfully, I have an escape route, something the E-litre 3K perhaps should have thought about just before she transformed back to an inkling. But I bet she wouldn't squid straight towards the Dual Squelcher.
With thirty seconds to go, our lead looks threatened. Rather than panic and end up as a purple puddle, I stick to my strategy. My squidmates do a great job of neutralising the Splat Zones just in time, so I hope I can contribute when I get in to position. I narrowly miss getting sloshed, thanks to a bit of luck with a ramp, and move around to line up the E-litre 3K on the container.
Got her! And with the long-range threat gone, and a handful of seconds remaining, I concentrate on inking the Splat Zones, which does just the job. The battle ends without extra time, with our team winning by just one point. Woomy!
That Hydra Splatling could pose plenty of problems in Splat Zones. I head around the side, going the long way, wondering if I could get behind her and nullify her a little. But of course, the Hydra Splatling doesn't really demand sitting on a perch behind the team, and I run in to her pretty early. I nearly get a clean splat anyway, but even if I had, the Luna Blaster would have got me immediately afterwards.
My squidmates take control of the Splat Zones, maybe because the Hydra Splatling isn't spewing ink everywhere, and I return to teal resistance. I try to stay out of trouble, but decide that maybe I should try to get in to trouble a bit too. With a mostly inked path ahead of me, I squid forwards and just about surprise the Hydra Splatling before she can pop her Bubbler, capture the Splat Zones accidentally, and splat an inkling who misses divebombing me, before heading back to safety.
My Seeker Rush doesn't do too much, it seems, not compared to the Burst Bomb Rush from the teal team. I try to get around a Disrupting Tri-slosher, and run in to the Luna Blaster looking for high ground. I get the splat, but get stuck in teal ink whilst in view of the Hyrda Splatling. It's an imposing weapon.
I look for a way behind the Hydra Splatling again, and again bump in to her closer to the centre of the Warehouse, but her Bubbler is ready when a faint flick hits, so I move away. My movement doesn't fool her, but my Seeker lets me get away again, and splats the unlucky Luna Blaster too. I roll back to help around the Splat Zones, before trying the side route again.
The Hydra Splatling is coming my way. I pause to see if she comes down, but she is just keeping that route orange-proofed. I take a little too long to realise this, but make my move at a good time anyway, the Hydra Splatling almost running in to my Seeker. I think I have her trapped, but she teleports behind me and gets away cleanly. I wish I could do that. I do the wise thing and don't give chase, instead using my good position to hit a different teal inkling from behind.
A lack of ink doesn't help me launch a Seeker, but that may be for the best, as it pushes me in to a different route, where I can get close to and splat the Hydra Splatling, plus one more inkling. I backtrack to where it looks like I can catch the Tri-slosher coming out of her Bubbler, but my timing is a little off. Worse, the puddle I leave captures the Splat Zones for the other team.
Another trip around the side looks like it could work out well for me, but a missed flick lets the Hydra Splatling pop her Bubbler, and pop me, and a try down the other side just gets me sloshed. I think the timing of everything is a bit off, to be frank, but so it goes. And now our lead looks to be in danger. Sure enough, we lose the lead soon after, and although I go on a small splatting spree, there remains enough teal ink flowing for me not to have much effect.
My squidmates fare a bit better in inking the Splat Zones than me, and with time ticking down I hope we can keep up the effort to take the lead back, but running incautiously to the Hydra Splatling's line-of-fire doesn't help anyone. The teal team recaptures the Splat Zones for the victory.
Checking our flank on reaching the top of Flounder Heights gets a nice opportunistic splat, and returning to ink our Splat Zone gets me in the middle of some inklings. A little too in the middle, I suppose. We share control of the Splat Zones, at least. I am full of vigour on my return, which doesn't work in my favour as much as I would like, and I don't really achieve anything.
That Splatling is causing us problems, sitting neatly at the back, spitting ink for miles. I'm not sure if my close-than-short-range Carbon Roller is the best choice for splatting the Splatling, but I rarely let details like that spoil my adventure. Of course, a head-on assault would be stupid, so I do a 180 and see if I can work my way across to the other side of the Heights sneaky like.
My Seeker doesn't help me, thanks to bad aim, but there's already enough purple ink to let me squid most of the way I want to go. From there, I just need to get right behind the Splatling, which I do. Why I don't aim for the top of the block, I don't know, but it's nice of the Splatling to stand up so I know where to flick. Hey, mission accomplished!
We're solidly in control of the Splat Zones and the surrounding turf now. That definitely deserves a 'Nice!' I loiter at the obvious route back to the Splat Zones, catching a couple of inklings, and move across to a secondary route, where it looks like other two inklings have come up.
As I aim towards the inkling behind the Killer Wail, another inkling squids past me, and I'm caught in two minds. That pause is enough to give the Splatling enough time to regain some composure, but at least I make the splat mutual.
Without the long-range threat still, the Splat Zones remain resolutely purple, which is just what I was aiming for. I barely get back to the Splat Zones before the knockout victory is ours. Woomy!
I want to get some turf inked before I do anything too reckless. I'm glad the green Carbon Roller doesn't think that way, getting me an early splat. Holding back a little lets me see where the brush is coming from too, and not rushing forwards for an uncertain splat lets me engage on better terms. I should be a cautious a little more often.
I may have a couple of splats, but we don't have the Splat Zones. I move up after a Seeker neutralises them, but they are turned green by a Slosher at the side, and I'm stuck in an awkward position. No surprise that I don't get out of there unsplatted. It's all looking a bit one-sided, and I'm not recklessly going to jump in to green ink just to make it worse. A Seeker here and there, a bit of tidying up, and some good inking by my squidmates turns the Splat Zones purple, though.
The green team have a buffer to work through, should they regain control of the Splat Zones, and it's our task now not to let them. Running in to Krakens won't help, so I'm glad I can stop my momentum in time, and follow-up when it transforms back in to an inkling. I'm not tempted to hit the flank, it's all too green, and I just about dodge one Inkstrike, but another soon after combined with a Slosher is just too much ink for me.
The green team get control of the Splat Zones again, and everything is turning green again. I head down our flank as the green team approaches, and push aggressively to get a splat that I probably shouldn't. And, somehow, survive, despite clearly being overwhelmed. This may be my lucky battle! A little behind what action may still be occurring, I can ink the Splat Zones to neutralise them, and I retreat when an Inkstrike flies in. Happily, it's a purple Inkstrike, one that fully captures the Splat Zones again.
My Seeker Rush isn't entirely needed, but I try to make the best of it, and some Seekers certainly pressure at least one inkling not to rush to the Splat Zones. Squidding around to intercept them works well, and a pause catches a super-jumper, but more inking is required. I am seen and chased, but turning to face my attacker panics him. He squids up the container by accident, raising him to the right height for my Carbon Roller flick. Nice!
All this purple turf looks so much better! Even better still, we take the lead as I tidy up around the side. Nice! I turn back to the Splat Zones to see bad splatting happening, but also an opportunity to chase a Kraken. That goes well, and I help protect a super-jumping squidmate, but the green inkling really does choose the wrong time to launch an Inkstrike. It neutralises the Splat Zones briefly, but my avenging a squidmate splatted by the Carbon Roller helps turn them purple again.
Concentrating on covering green ink gets me a lucky splat, and a nice reaction splat, and with the green team out of the way the Splat Zones stay a nice purple. Our counter keeps ticking down, and our victory looks assured. I give a 'Nice!' to the team, but no victory dance, as the green ink is coming in quickly, and we need purple ink to flow too.
The last second surge by the green isn't quite enough, and we just about keep the Splat Zones purple for the knockout victory. Woomy!