Getting support in Rainmaker (7-3, Carbon Roller Deco)

28th October 2017 – 7.00 am

My first couple of Seekers are a bit wonky, but the third is a peach. I may overshoot my first target in my eagerness, but the peach of a Seeker has my back. I have my front, and then I have the Rainmaker, even if a guiding Seeker doesn't get as far as I'd hoped. My run is stopped by a Seeker too, which seems fitting.

I tidy up our corridor cautiously, and get a Seeker Rush flying off the ledge to help burst the Rainmaker. I can give carrying it another go, I suppose, but I misjudge the blast to ink the bottom of the wall, before I'm shown how inaccurate the Aerospray can be.

I meet the Rainmaker coming the other way with impeccable timing, before flicking a bit randomly at any inkling over the ledge. It seems to do the trick. I almost ink the wall for the Rainmaker to squid up, and sacrifice my climbing for the last bit of ink to keep the Rainmaker moving. That Splatterscope is waving her sight all over us!

I don't quite help the Rainmaker get too far directly, but I cause the other Carbon Roller pause, which lets the Rainmaker splat him. Super-jumping back seems a bit hazardous, with the Splatterscope aiming for me again, and moreso when an Echolocator hits. Retreating isn't a bad idea, particularly as the Rainmaker is going that way too.

The Rainmaker and her support is stopped, and when we burst the shield I grab it again. The corridor seems like the poor choice of direction, so I kick flip off the wall and head down the ramp. I hope to splat the Splatterscope with a Rainmaker blast, but it just isn't strong enough. Great Zapfish bless our charger, who splats her for me!

My Rainmaker blasts don't go to waste, splatting an inkling in front of me, and inking a path that looks clear. And it is clear! I squid right on to the podium, to dunk the Rainmaker for the knockout victory. Woomy!

Sneaky Carbon Rollering in Rainmaker (5-0, Carbon Roller Deco)

27th October 2017 – 7.00 pm

A bump off a squidmate is a standard hazard when rushing off the base. It doesn't seem to slow me down too much, and I bypass the Rainmaker to greet the purple team with my Carbon Roller. They're not all willing to come over the ridge, though, so I have to elegantly squidflip and flick to welcome two other inklings to the battle.

I must be just outside the range of the frustrated Bamboozler as I take a lot of purple ink to the back, as I survive the hit, and head around the side because that's what I like to do. My squidmate with the Rainmaker has surged forwards and is close to the podium, so I activate my Seeker Rush to supply some delayed support.

The Rainmaker is stopped before my Seekers reach my squidmate, but the rest of the Rush, plus a friendly Killer Wail, bursts the Rainmaker free immediately, as well as incidentally clearing the area of purple inklings.

My momentum carries me in to the Rainmaker and up on to the podium, where I dunk the Rainmaker with a smoothness I make look easy. Woomy!

Urging on the Rainmaker (5-0, Carbon Roller Deco)

27th October 2017 – 7.00 am

Good speed to the centre of the Mall lets us burst the Rainmaker free, but it's perhaps not wise to grab it immediately. Still, that brings one inkling forwards to be splatted, and hiding whilst the Rainmaker recharges lets me spot the right opportunity to move forwards for a couple more splats.

With the purple team mostly out of the way, the Rainmaker in a squidmate's tentacles, and my Seeker Rush charged, it looks like a great time to push aggressively. I launch Seekers straight down the middle, and follow with a little jink to avoid the obvious splatting I'd get.

One more Seeker over the ridge and the path to the podium is completely inked. The Rainmaker can't be far behind. Yes, there he goes! I follow behind, in case further support is needed, but he squids cleanly up to dunk the Rainmaker for the knockout victory in super-quick time!

A touch of latency gets me a final splat too. Woomy!

Peculiar Rainmaker battle (2-1, Carbon Roller Deco)

26th October 2017 – 7.00 pm

I'm aiming for that E-litre 3K to start the battle with a splat. I get behind the yellow team, and seeing the E-litre 3K is not on the usual perch I move on. I wonder if not inking the podium will come back to haunt me.

I find the E-litre 3K, but what looks to be a simple splat turns out rather farcical. At least I get the splat, I suppose. Heading towards the Rainmaker doesn't go much better, as I fail to jump, but that lets me destroy a Beakon, so maybe I did that intentionally.

The yellow team got a fair distance to start with, but my squidmates recover the Rainmaker. I look to support the push directly, but spy some ink on the map. I head around the back and deal with the rogue inkling, albeit at a dreadful cost.

No matter! I spring back and take the path I inked to catch up with my more successful squidmates. And catch them up I do. I reach the Rainmaker with a couple of Seekers to burst the shield, and grab it. My original path can just about be seen, but if only the podium was inked too!

With the Splatterscope's laser waving around me, I take cover from the podium itself. A small blast from the Rainmaker, and the battle is won. That was an odd one.

Splat-tastic Tower Control (16-8, Tri-slosher)

26th October 2017 – 7.00 am

Speeding just beyond the Tower works well with an indiscriminate sloshing weapon, and it's fun to get an incidental splat from going the way I had planned anyway. My Bubbler keeps me safe when sloshing where I shouldn't be, but it only lasts so long, much like me. I try to be cautious on my return, but don't take in to account having a Splash Wall thrown on top of me from over the ledge. I need better risk assessments for the Mall.

With us out of the way, the Tower comes towards us. I ignore the obvious route and ink an alternative, which gets me behind the yellow team at just the right time when it doesn't matter any more. I stick with the flanking motif, though, and sneak my way around the side and surprising one inkling, before Bubblering up to ride the Tower in a few seconds of safety.

A squidmate joins me on the Tower, which I take to be an invitation to skirmish more. So I do, splatting an inkling in the back, and trying to keep the Tower moving forwards. That quick-respawning .52 Gal has other ideas about that, though. I super-jump back, hoping that the blue Tower means a safe Tower, but jump off immediately to be safer, and try to ink around the Tower. That doesn't quite go as planned, as I find out when, pushing for a splat ahead of me, inklings zoom in from three sides to splat me.

Super-jumping back lets me get another splat at the top of the gap, but that doesn't stop the Tower retreating. We chase it, but only catch up back at the centre of the Mall, where a squidmate hops on, and I try but sensibly give up on riding the Tower. Back around the side! Some manoeuvring here and there, plus a Bubbler in the mix, keeps me going for a good while., and as my squidmates get the Tower moving again I head upwards to see if I can keep the gap ink-free. This time, I'm expecting my move to be anticipated, so anticipate that and slosh forwards. I out-thought myself a little.

The Tower inches closer to the goal, and it super-jumping to keep it going seems reasonable. The first attempt must be a glitch in the recording or something, as I clearly know how to super-jump to the right squidmate. The Disruptor was a bit of a mistake, though. If I had hit the inklings on the Tower it may have been okay, but lobbing it in to space merely threw half of my ink tank away. Silly me.

Twenty seconds to go, and the yellow team need to reach the goal to secure victory. That should be simple enough to defend! Putting my back to the yellow inklings whilst we're all on the Tower isn't good defending, as I find out, but at least I still have time to apply some better pressure, whilst my squidmates wrest control of the Tower. Victory is ours, woomy!

Inkling down, a bit rusty, and a touch of lag in Tower Control (16-6, Grim Range Blaster)

25th October 2017 – 7.00 pm

Erk, inkling down! That doesn't bode well. Neither does missing a straight shot at the turf. I swear I shot a second time but got the timing wrong, and didn't just squid on uninked turf. But I did throw that Burst Bomb right on to a grate. But it can't get any worse, right? Right! In fact, the battle just gets more and more entertaining!

Our first push goes well, until stopped by the Hero Charger, and the Carbon Roller does what Carbon Rollers do, and pops up unexpectedly to splat me away. But we get the Tower back and push again, which lets me sneak down the flank to horribly miss the Hero Charger twice. I somehow still get the splat, though. I didn't think she'd stand still so much.

When I know inklings will stand still, like on the Tower, my aim gets more reliable. Two splats in quick succession, and a squidmate splatting the Carbon Roller behind me, and I'm back on the Tower. I just about manage to feel smug about my Killer Wail when the Hero Charger brings me back to the battle.

I keep using the same route to get back to the battle, because it seems to work. Seeing the Tower stutter a little makes me think we're battling a little more than inklings, but there's not much you can do about that. You can get Bubblered, I suppose, which helps boost your confidence. So much so that you jump off the Tower looking for splats, but after a while you have to admit you're not getting any, and go back to get the Tower again.

I snap a shot off that gets a neat splat, and try to hide from the Hero Charger when an Inkstrike flies in. It's still the Hero Charger that splats me. And my return has a sea of purple ink down the main concourse. This aggression will not stand! I eventually splat the perpetrator, and get a second splat when accidentally but expertly fall off the ledge, and get in to a position to wait for the Tower. Close-range splatting works again! The third inkling starts moving, though, which seems a tad unfair.

Another Killer Wail hits its target, and this time I round the corner without the Hero Charger splatting me. Instead, I get a really nice double-splat. That makes up for missing the inkling coming towards the Tower. A squidmate takes care of him anyway. I keep pushing the Tower, with support, and although get an even better lead, can't quite get through the the gap of falling ink. But more than ink falls on my head, to be fair.

Seconds remain in the battle, and I take a suitably defensive posture. Inklings moving slowly towards me feel the power of my Grim Range Blaster again, and although I'm splatted away too, a squidmate splats my splatted, and hops on to the Tower to ensure us the victory. A very good result given the conditions. Woomy!

Having a blast in the Museum in Tower Control (18-8, Grim Range Blaster)

25th October 2017 – 7.00 am

My Burst Bomb-blast doesn't quite work, but at least I pull my range on the Luna Blaster to avoided being splatted back. And I am a bit more brutal when first clearing the Tower. Even I can't miss at point blank range. I don't get far, as we're still feeling each other out, and there is much jostling for control. The Luna Blaster seems to be made of hardy stuff, and the inkable wall somewhat resistant to the ink, but we work things out between ourselves.

No splats from the Killer Wail, but it clears the Tower. I move up, hopeful that my squidmates will push, but when that doesn't happen I squid back to be the change I want to see. Two neat direct hits makes me look professional, before I slide off the other side. But I kinda wanted to, as there is teal ink heading my way from our side. That inkling drops down, and I swear I only miss him because I expected him to jump. Either way, he sensibly decides not to ride the Tower.

I sensibly decide not to ride the Tower, despite my Killer Wail keeping a channel clear, when a teal Inkstrike drops nearby. That I can only avoid it by squidding to where a Killer Wail is starting just makes it hilarious. At least I avoid the next Killer Wail, just about, and survive long enough to help continue a squidmate's push. We even take the lead! I think that deserves a 'Nice!'

Some good forward support keeps the push going, but I can't quite get my Killer Wail out first. At least the Tower keeps moving, but super-jumping back may have been a mistake. Not for the entertainment on landing, though. After a quick encounter with the Luna Blaster, I take my time heading back. That lets me see what's going on, move up to get a better look at returning inklings, and move in for the splat. It's super effective! Splatting the super-jumping inkling on landing was an awesome accident, and if only I could have survived the Splatterscope I'd be doing a little dance.

Avenging a squidmate goes well. Zoning an inkling with a Killer Wail for an easy splat goes less well, as does trying to hold range in a far-too prominent position. I learn from that and squid around to flank the teal team, getting what is probably a lucky direct hit, but I'm claiming it as good anticipation. It's a shame that I just get the range wrong when aiming for the Splatterscope, though, as the second shot doesn't blast, just squibs against the wall, letting him super-jump away. My opposite inkling doesn't have that problem.

The battle enters extra time, with the teal team pushing the Tower in a final attempt to steal victory. But defending an extra-time push is relatively easy, as long as you don't lose your cool. I move to flank again, splat the supporting inklings, and move around to help clear the Tower.

With the teal inklings off, hopping on to the Tower secures us the victory. That was a whole lot of fun. Woomy!

Getting the splats in Rainmaker (16-8, Carbon Roller Deco)

24th October 2017 – 7.00 pm

I don't do well for a while in this battle. Despite stopping the purple Rainmaker, and helping our first push get a pretty good lead, I don't make great choices. I run in to ink, I keep my Seeker Rush going instead of squidding under incoming ink, and, worst of all, instead of chasing the rapidly advancing Rainmaker I choose to wait for a super-jumper. That was pretty dumb, and no doubt contributes to us losing us the lead.

I can do better than this. And I start to! I splat the purple Rainmaker without getting splatted myself, and ink a path ahead and mostly stick to our Rainmaker to protect her. One sneaky purple inkling still gets the splat on both of us, but we are starting to push back as a full team now.

As we continue the push, I ink a path right up to the podium, but being that close to the purple base is always going to hold some risk. So it goes. I super-jump back and press high again, and although I obviously lose track of the Rainmaker, I keep enough of the purple team occupied to make my actions count.

When I go looking for the Rainmaker, hoping to support it more directly, and avoid getting myself splatted for nothing, I find out I have no idea where it is at all. But I suppose I also find that my squidmates have sneaked in to the lead! Nice! I like to think my inking and splatting helped in its way.

With just a few seconds to go, all we need to do is defend a final lunge from the purple team. They think a Killer Wail will keep the Rainmaker safe, but I show that it won't. A couple more splats keeps the Rainmaker in its shield, and the battle is won. Woomy!

Just enough ink in Rainmaker (2-0, Carbon Roller Deco)

24th October 2017 – 7.00 am

I didn't know our Rainmaker carrier was going to head left, although maybe I should have anticipated it. My prospective forward Seeker leaves me with barely enough ink to rush the Rainmaker forwards to start with, but I get enough back to spearhead the push.

We meet a little resistance, but not a great deal. I think our other squidmates are doing a bang-up job keeping the blue team distracted down the central corridor.

It's pretty much a cakewalk to the podium. Woomy!

Turning the tide in Rainmaker (12-6, Carbon Roller Deco)

23rd October 2017 – 7.00 pm

My opening gambit doesn't work very well, perhaps leaving my squidmates one inkling down letting the green team get the upper hand. Then again, they dominate us for a while, so maybe I'd just have been splatted going along the main corridor. My second attempt doesn't go any better, with the Blaster using her tools against me very well.

At least my Seeker accidentally splats a flanking Roller on my return, stopping us getting splatted and letting us have a run with the Rainmaker. Well, me. I get a run with it. I think I get past half-way, but I don't give us a score, so I suppose I didn't do much. I don't do much again either, my flick not quite hitting the other Roller well enough, and then not being able to get away from the repercussions.

I spend some time cleaning up after that, not entirely convinced that all my ink is hitting is the Beakon. There's no inkling beneath me as it turns out, but my flicking clears up a lot of green mess. Moving up from that looks like a case of good timing to intercept the Rainmaker, but I mis-time my pounce on the Splat Roller and merely trade splats. This is not going so well.

I think I'm being cute by squidding on that block, but I realise I'm also a bit vulnerable. This isn't helped by jumping out far too early. I decide instead to hit the flank and come around behind the Rainmaker instead, which I'm more comfortable with. I have a couple of inklings to contend with, which I manage, and although I don't need to get the Rainmaker back, my squidmates having done that, the splats help give us some breathing space.

I do better against the Splat Roller this time, although I'm helped by our E-litre 3K Scope being unexpected bait, but we both stay safe. A Seeker Rush charges just when I am in the best position for it, and I launch them down the main corridor. I follow them after a pause, letting me sneak up to the Blaster, who really is not expecting me. I jink and head to support our Rainmaker push, but notice some ink coming behind me. I deal with that first, then look to ink the way to the podium.

The side of the podium needs attention too, as that is the shortest path for the other team to come to us. I run in to the Blaster, but even a Disruptor hit can't slow my Carbon Roller's flick. An Inkstrike from a squidmate comes in at just the right time, helping deplete a Splash Wall, and my Seeker Rush charges again. There's no point wasting it, and although our E-litre 3K gets splatted on landing, he blocks some ink that would hit me.

One Seeker hits two inklings as the Rainmaker has almost caught me up. We not only take the lead from what looked like a hopeless situation, but the path to the podium is inked and clear. All that's left to do is dunk the Rainmaker and celebrate! Woomy!