Archive for the ‘Gaming’ Category

Avoiding the Wails in Rainmaker (8-5, Splatterscope)

Saturday, February 4th, 2017

Port Mackerel and Camp Triggerfish Rainmaker are great for Killer Wails! I tried them with the Kelp Splatterscope but wasn't having much luck, so am back with the Splat Bombs of the normal Splatterscope. But just because I can't aim a Killer Wail doesn't mean others can't. There are also Seekers ...

So close to a comeback in Rainmaker (14-7, Tri-slosher)

Saturday, February 4th, 2017

My desire to go for the chargers when I have the Tri-slosher equipped continues. I am spotted by the Squiffer, though, which isn't surprising given their lack of a scope, and am splatted, also not a surprise as they have a quick charge time. The green team get a good lead, ...

Coming back from a bad position in Rainmaker (8-6, Splatterscope)

Friday, February 3rd, 2017

I get off to a shaky start in this Ancho-V Games Rainmaker battle, and that's not just referencing my aim with the Splatterscope. It doesn't help that a teal inkling is camping our base for giggles. Thankfully, a squidmate takes care of her. I take a few splats too, including one ...

Mass DC in Rainmaker (4-5, Splatterscope)

Friday, February 3rd, 2017

This one is a bit embarrassing. After a decent start to the battle, including a beautifully timed shot, just about everyone disappears, disconnecting from the battle. That leaves me and a squidmate, against one Soda Slosher. What's embarrassing is that the Soda Slosher is better than my squidmate and me combined. ...

Easing myself back in to Rainmaker (6-6, Splatterscope)

Thursday, February 2nd, 2017

I come back after a few days away to Rainmaker in Ancho-V Games and Flounders Heights. I should opt for the Tr-slosher, particularly as I am still in A+, but I keep the Splatterscope equipped. I'm sure I'll do just fine. I feel a bit unlucky with that Splat Bomb missing ...

Comedy of errors in Kelp Dome Tower Control (14-5, Splatterscope)

Thursday, February 2nd, 2017

I try to ink the way for my squidmates at the start of the battle, then look for the Splatling again. She's not on the normal perch, and I appear to have fallen and can't get up. Never mind! There's the Splatling, and I pull my shot slightly, letting her ...

Taking control of the Tower on Kelp Dome (3-0, Splatterscope)

Wednesday, February 1st, 2017

Inking the way is one of the tasks of the charger, I believe, so I try to do that as much as possible. Another task is splatting chargers on the other team, and although I'm a tad late I manage to spot the Splatling and take some pressure off our ...

Tactical delay in Rainmaker (5-3, Tri-slosher)

Wednesday, February 1st, 2017

Whee! Trying to go as fast as possible across the map almost works, but the other team are just fast enough to meet me a little past the middle. At least the splat is mutual. My squidmates grab the Rainmaker too, which is good. I head a different way from the ...

Charger and charger in Tower Control (7-3, Splatterscope)

Tuesday, January 31st, 2017

I could sit on the charger perch for this battle, but I see the Kelp Splatterscope on the other team and think about trying to prevent her from putting pressure on our team. That also lets me ink the side of the building to help everyone's initial progress. The other charger ...

Decent defence in Tower Control (6-3, Splatterscope)

Tuesday, January 31st, 2017

Hullo, there's another charger on my team. I automatically assume they are better than me with a charger, particularly having the E-litre 3K equipped, and so rather than aim for a usual perch, I want to stay out of their way and instead see if I can be disruptive whilst ...