Archive for the ‘Gaming’ Category

Hitting the spots in Splat Zones (7-2, Carbon Roller Deco)

Wednesday, July 19th, 2017

I hold my position against an encroaching yellow inkling on the far side of our Splat Zone. She's pretty insistent too. I feel like pressing the issue, but that doesn't work so well. I probably should have enjoyed the stalemate, given that it would have kept the yellow team effectively ...

Hit and miss in Splat Zones (8-6, Grim Range Blaster)

Tuesday, July 18th, 2017

Let's try a bit more with a Blaster. The Grim Range Blaster again, because the range and Burst Bombs will probably work better with Splat Zones. The range works to a point, but with blue pressure dominating the Splat Zones early on, I need to get closer. And closer still, ...

Finding a groove in Splat Zones (8-5, Grim Range Blaster)

Tuesday, July 18th, 2017

I try to keep my range to start the battle, not rushing headlong in to a contested Splat Zone. It keeps me safe, and lets us feel out the initial tussle. When it looks like the yellow team have backed off from the ridge I turn to hit the corridor, ...

Pushed on to the back foot in Tower Control (15-8, Tri-slosher)

Monday, July 17th, 2017

My starting gambit on Ancho-V Games is pretty much decided by my position on the base. I'm at the front, so I take the shortest route to the purple team. I try to be as sneaky as possible, for someone throwing buckets of ink around, and drop quietly on to ...

Pushing forwards in Tower Control (9-3, Tri-slosher)

Monday, July 17th, 2017

More Tower Control! Probably my favourite battle mode. I used the Tri-slosher a lot in my last session and like to shake things up for variety, but Flounder Heights and Ancho-V Games are great for skirmishing, and I'd like to get some confidence back in the bucket after the frustrating ...

Pressing high in Splat Zones (5-3, Tri-slosher)

Sunday, July 16th, 2017

That Disruptor hits someone, I can hear it. But I don't stay to admire my throw, as my bucket can't reach far enough to do much across the gap. I press on, and throw a Disruptor ineffectively in to some netting, maybe contributing to my getting splatted. I take the side ...

Tussles over the Splat Zones (8-4, Tri-slosher)

Sunday, July 16th, 2017

It's a fairly normal start to the Camp Triggerfish Splat Zones battle with my Tri-slosher. My Disruptor even hits an inkling, and I have enough time to squid past a Suction Bomb in my way. But capturing our Splat Zone has my back towards some approaching inklings, and although I ...

Splatting all around the Splat Zones (9-2, Tri-slosher)

Saturday, July 15th, 2017

A good position and some Disruptors lets me take a cautious stance to start the Splat Zones battle, which is probably wise, given that the Splat Zones in Bluefin Depot being at the lowest point probably makes them a literal Splat Zone. And when I'm ready, I drop down, and ...

Hectic Splat Zones (12-6, Tri-slosher)

Saturday, July 15th, 2017

Heading around the side for some quick flanking action works better when I don't flop against some uninked wall. Even so, there's no one at the top when I get there. I decide to go even further around the side, and bump in to an inkling immediately, and we dance ...

Finding some breathing space in Splat Zones (14-7, Tri-slosher)

Friday, July 14th, 2017

Going one way hits a Suction Bomb, so I turn back to gain some height. That gets some ink some way across the Splat Zones, but my little bucket doesn't have enough reach. Dropping down isn't a bad idea, but getting hit with an Echolocator just as I do it ...