End on a bang in Front Rolling Splatfest [1883p, 11(2)-1, Sploosh-o-matich]
8th February 2018 – 7.00 pmI'm back for more Splatfest fun, and back with the Sploosh-o-matic. And the back-rollers are making another appearance. Maybe they only come out at night. Either way, we're at Musselforge Fitness, and with the central raised area I'm wondering if holding that is as important as in other maps. Maybe, maybe not. It's a bigger arena than the Pump Track, so more can slip by, although it is surprisingly similar to the Shipyard. I rush to the centre and try to stake a claim, to see what happens.
All goes well, as I help to hold the central turf and try to monitor the edges. This isn't a time to super-jump around to Splashdown on some unwary inkling, but I do use the Special to get myself out of a tight spot. It helps for a few seconds, at least.
A bit of filling in the gaps, and it's back to the centre. This does seem quite effective as a strategy. I'm sure a charger on the other team, or a bit of coordination, could oust us from the middle turf, shifting the power, but that doesn't seem to be happening.
I ink around the edges a bit more, and can't resist using my Splashdown with a super-jump. It goes well. More inking and a couple of splats even recharges the Special as the battle draws to a close. I just about have time to pick a new super-jump target and land with a bang. Nice!
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