Hit and miss in Splat Zones (8-6, Grim Range Blaster)
18th July 2017 – 7.00 pmLet's try a bit more with a Blaster. The Grim Range Blaster again, because the range and Burst Bombs will probably work better with Splat Zones. The range works to a point, but with blue pressure dominating the Splat Zones early on, I need to get closer. And closer still, as I jump in to a Killer Wail about to start. That works out quite well, to start with, particularly with a direct hit on the second inkling.
With some blue pressure relieved, we secure the Splat Zones for ourselves, and I look to prevent the inklings from coming down the side. My Blaster works well around the corner, but throwing a Burst Bomb at the wall doesn't do as much as I'd hoped. A bit of patience on my part, and desire to get to the Splat Zones on the blue inkling's part, gets me the splat in the end.
When it's Blaster versus Blaster, I decide to back off. That turns out to be bad timing, with a Suction Bomb Rush happening behind me. Heading the side route on the way back only runs in to the kind of pressure I was putting on the blue side, plus I am ignoring the Beakons placed by a squidmate. I use them instead, which is good, as it gets me splatted sooner, squidding in to yet another wall when trying to avoid a Killer Wail.
The Beakons are well-positioned, though, and I use a second one as a means to get behind the Splatterscope. I almost do that, but we run in to each other. Both a bit surprised, I don't get the smooth splat that I was hoping for, but I get the splat. Charging my Killer Wail, the first splat gets me a second, which looks to give us a decent turf advantage. I try to press that advantage, but am overpowered pretty quickly.
Our lead keeps increasing, at least, and the Beakons are back. I use one to head around the back again, but aiming for the other perch. That inkling certainly wasn't expecting me. Another Killer Wail charges, and I get another splat from it. But despite my height and position, I can't quite take advantage of it. I think I miss seeing that super-jump ring at the time because of the dark colour of the blue ink, and my aim lets me down at close range.
Our Beakon squidmate is doing a bang-up job with keeping them in a good position. I can keep getting back in to the battle quickly, which lets a splat happen quickly, whichever way it goes. Against me again this time, but at least it is far from the Slat Zones, preventing the blue team from doing too much.
Indeed, the pause to splat me may have been just enough time to help my squidmates re-capture the Splat Zones cleanly, and win us the knockout victory. Of course, we were likely to win anyway, but perhaps my getting splatted helped end the battle a little quicker. Either way, woomy!
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