Keeping it teal in Splat Zones (9-4, Carbon Roller Deco)

3rd April 2017 – 7.00 am

I'm starting with the Carbon Roller Deco tonight, if only because it seems easier for me to go from this to the Tri-slosher than the other way around, and I'd like the option of both weapons. Splat Zones works well for the Carbon Roller, although Ancho-V Games is a little less open than Camp Triggerfish, the alternative map.

I've not quite worked out how to get the best out of my Seekers, but I imagine not launching them in to an obstacle would be a good first step. At least I have learnt not to keep approaching an inkling backing out of range, which lets me move on to get a splat elsewhere.

The Roller is great for covering the Splat Zones quickly, but it does leave me vulnerable, more so the Carbon variant because it takes two attempts to squish anyone. Flicking is the way to go, and that doesn't cover nearly as much turf.

I spot an Inkstrike being launched in the corner, and squid over there as quickly and subtly as I can. With purple patches in the way, the brush sees me coming, but my flick is quick and I get two splats instead of one. I have a bit of a purple patch, meeting a Kraken in a tight spot, and advancing when I shouldn't, but it's short.

The next Kraken I meet swims past me, which suits me fine, but he has the brush for back-up and I'm an ink blotch anyway. But I'm perked up with an accidental Seeker splat, followed by keeping the Splat Zones clear of purple threats.

Concentrating on turf coverage allows all of us free movement, and me the ability to pop up out of nowhere for a surprise splat here and there. But my squidmates are keeping the purple team busy enough, and I just patrol as the timer ticks down to a knockout victory. Woomy!

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