Taking a last-second lead in Tower Control (12-8, Tri-slosher)
13th December 2016 – 7.00 amI think I've escaped the early attention in my first advance in this battle, somehow getting past the inklings on the ground. But rather than moving on to surprise the charger, I jump in to a firing Luna Blaster. The result isn't pretty.
My second jump lands me on an exploding Splat Bomb. I'm not doing so well. I think I should ignore the objective a little and go roaming, trying to flank the opposition to relieve pressure from my squidmates.
I make it around the side, check my surroundings, and fail to splat an unsuspecting Roller before he can adjust and splat me at the same time. I will get better! And I start to, as I use the rising platforms to the advantage of my Tri-slosher, and evade a splatting in a way that keeps me in an advantageous position.
I am where I want to be, and surprise the charger as I like doing. I almost get the Roller afterwards, but my short-range sloshing alerts him. That's okay, my Bubbler is charged, letting me feel the brunt of a Dynamo Roller at close range. It's pretty hefty.
Sure, I've kinda lost track of the tower by this point, but I catch up with it and get rid of the green inklings infesting it. Maybe I explode in the process, but job's a good 'un anyway. Back to roaming! And facing a Dynamo Roller! And a Splat Bomb Rush! It doesn't look like we're going to win, not when I want revenge on that charger.
But I get the charger, efficiently and cleanly. That lets me move around the back and splat the Dynamo Roller. And as my squidmates push the tower, I splat the threat behind them, before catching up with a charged Bubbler. I get on the tower, pop my Bubbler, share it around.
Bubbler activated and shared, I jump ahead to slosh ink and keep the green inklings away from our final push. With three seconds to go, and a big heap of teamwork, we take the lead. Woomy!
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