Being taken in to overtime in Splat Zones
4th February 2016 – 5.17 pmFeeling rusty, I revert to the Splash-o-Matic in the hope that I can be useful in Splat Zones. It's a good weapon, and one I am comfortable with, but perhaps not one that is most useful for Splat Zones, with it having a short range. But the Suction Bomb Rush can be useful for covering a lot of ink in short time.
I decide to opt for opposition suppression to start with, and not ink coverage, and it kinda goes well. I am actually surprised not to be splatted, and so do nothing for a second until I realise I came out on top.
Splat Zones tend to concentrate all the ink being thrown around in to a small zone, which can make for manic engagements. I'm sure I don't know half of what's going on most of the time, although it probably makes more sense when playing.
We get a decent lead to start with, which turns in to an impasse for the next couple of minutes. But the opposition start whittling away at our lead, getting closer and closer to our score. But we keep modest control of the zones still. As the timer ticks down, the blue team once again control both zones, and the battle goes in to overtime.
We stop the counter, but either not for long enough, or we need control of the Splat Zones ourselves to end the battle. That, or they take the lead. It was a hard-fought battle, and one that was manic and fun!
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