Archive for February, 2016
Monday, February 29th, 2016
Sneaking around the back of someone doesn't work too often, making it extra-sweet when it does. There is something quite satisfying about splatting someone so easily. Catching another slosher with my own slosher is satisfying too, making me think I'm doing something right.
Not quite doing something right, I wasn't quite ...
Posted in Gaming | Comments Off on Super-quick Splat Zones on Saltspray Rig
Sunday, February 28th, 2016
I stick with the Tri-slosher Nouveau for another Splat Zones battle, this time on Piranha Pit.
We're up against all shooters, which could be dangerous. Or maybe their lack of variety will play against them. As is usual when I have a bucket in my suction cups, I get slosh-happy and ...
Posted in Gaming | Comments Off on Piranha Pit Splat Zones with a Tri-slosher Nouveau
Saturday, February 27th, 2016
After a couple of poor games with the .52 Gal, I swap weapons again. This lets me keep the battles fresh by mixing up my tactics, and gives me an excuse to exit the lobby with my current squidmates.
The Tri-slosher works well in Tower Control, and it should work well ...
Posted in Gaming | Comments Off on Sloshing ink around the Saltspray Rig Splat Zones
Friday, February 26th, 2016
It's easy to blame your squidmates when you lose, but sometimes it can feel like you are doing more than your fair share of the inking.
I do my best to keep our zone covered in our ink, and claiming the other zone for ourselves, but it seems that if I'm ...
Posted in Gaming | Comments Off on Lacking support in Splat Zones
Thursday, February 25th, 2016
My luck with the Splatterscope ran out in Splat Zones this session, so I switch to a different weapon. I'm giving the .52 Gal a try, as the Killer Wail should keep the Splat Zones covered, if I ever remember it, and the Splash Wall has shown to be useful, ...
Posted in Gaming | Comments Off on Spreading gallons of ink in Splat Zones
Wednesday, February 24th, 2016
Piranha Pit is such a good new map. The conveyer belts add a dynamic element, there are corners to run and hide around, and perches that give chargers just enough of a view without having them dominate.
The battle for Splat Zones in Piranha Pit works well too. Access to your ...
Posted in Gaming | Comments Off on Charging through Piranha Pit Splat Zones
Tuesday, February 23rd, 2016
The Splatterscope turns out to be a good choice to start a session of Splat Zones. Getting a decent perch in Saltspray Rig certainly helps, and keeping on the move to avoid being splatted is generally a good tactic.
I can't say I stay out of trouble, though. A couple of ...
Posted in Gaming | Comments Off on Keeping the Splat Zones covered
Monday, February 22nd, 2016
This is what happens when you don't have The Boss on your side. And when you're a bit crap.
Running headlong in to shooters isn't a great tactic normally, less so when you've got a Tri-slosher equipped. And Blasters are just annoying anyway, with their indirect fire.
I nearly splat The Boss, ...
Posted in Gaming | Comments Off on Pushed back in Piranha Pit Tower Control
Sunday, February 21st, 2016
I don't take the side route to the tower this time, but a more direct route. It takes me through a grate, and I'm not sure this is the quickest, but not getting to the tower immediately may have been a blessing. The Splash Wall and barrage of ink coming ...
Posted in Gaming | Comments Off on Tough tussle in Tower Control
Saturday, February 20th, 2016
The Boss is aptly named for an inkling. Nine splats to no losses, which means he keeps his distance well. But he also maintains a good anchor point for the rest of us to super-jump to. You can't ask for anything else from a charger, and is an excellent example ...
Posted in Gaming | Comments Off on One-sided Tower Control