Archive for January, 2016
Sunday, January 31st, 2016
I throw the standard Aerospray MG Seeker to help get us quickly to the centre of Camp Triggerfish, where we make short work of bursting the Rainmaker's shield, splatting two of the other team in the process. That shield has a large burst radius, and it can easily catch you ...
Posted in Gaming | Comments Off on Getting the rest of the way with the Rainmaker
Saturday, January 30th, 2016
The Walleye Warehouse podium must be one of the hardest to reach. At least, it feels like it, with those ink-proof slopes and chokepoint right by the podium. But having said that, our opponents got a knockout victory against us a couple of times during the evening's session, so maybe ...
Posted in Gaming | Comments Off on Nearly dunking the Rainmaker
Friday, January 29th, 2016
I'm sticking with the Aerospray MG on Camp Triggerfish. I send out a Seeker to get us to the Rainmaker, which works really well. It's probably better on this map than some others, though. And despite the Aerospray's rapid rate of fire, the other team is up at the Rainmaker ...
Posted in Gaming | Comments Off on Turning it around on Camp Triggerfish Rainmaker
Thursday, January 28th, 2016
Sticking with the Aerospray MG for Rainmaker, and we're on Camp Triggerfish again. The rush to the centre has our team firmly in control, and two of their inklings get splatted when the Rainmaker's shield bursts. With some good support around me, I grab the Rainmaker and push forwards, straight ...
Posted in Gaming | Comments Off on So close to dunking the Rainmaker
Wednesday, January 27th, 2016
The Rainmaker Ranked battle mode involves taking control of a special weapon and transporting it to a podium deep in opponent territory. Carrying the Rainmaker makes you glow, even when squidding in ink, so you can't hide. It also slows you down a little, as well as preventing use of ...
Posted in Gaming | Comments Off on Rainmaker there for the taking
Tuesday, January 26th, 2016
A quick rush to the tower as is usual, and I take control. Noticing the trail of pink ink below me, I infer the presence of the opposition and aim to splat him, which I do. I fall off the tower in the process of getting the splat, which can ...
Posted in Gaming | Comments Off on Tower Control mayhem on Blackbelly Skatepark
Monday, January 25th, 2016
It's not my first game of Tower Control for the evening. Even so, I'm impressed by how smoothly I'm running with the Tri-slosher, getting to the central column and on the tower in no time. What I notice next is that I splat Eddie, then I splat Eddie again. As ...
Posted in Gaming | Comments Off on Having it in for Eddie
Sunday, January 24th, 2016
I can move fast with the Tri-slosher, but not Inkbrush-fast. The only problem with the start is us bumping in to each other. Having to deal with long-range weapons like the Squelcher, when I'm wielding the short-range Tri-slosher comes in second, though.
Our early lead is protected, and then I go ...
Posted in Gaming | Comments Off on Landing feet first on Tower Control
Saturday, January 23rd, 2016
I'm really getting the hang of inking and squidding with the Tri-slosher. I get to the tower in no time on Blackbelly Skatepark, and then use the Tri-slosher's damaging falling ink to my advantage against a charger, and avoid a pesky Luna Blaster using the tower's pillar. If only I ...
Posted in Gaming | Comments Off on Taking the lead on Tower Control
Friday, January 22nd, 2016
Tower Control on Camp Triggerfish, and I have to deal with blasters and chargers. Both are weapons that I'm not good with, and both are weapons that are excellent in the right suction cups. Blasters are indirect-fire weapons, which are only effective at their optimal range, making them tricky to ...
Posted in Gaming | Comments Off on Blasters and Chargers on Tower Control