Archive for July, 2014
Monday, July 21st, 2014
I'm following behind Mick's scouting again today, seeing what he's found. Ah, our static wormhole. Good man. Jumping through and updating my directional scanner sees nothing in our neighbouring class 3 w-space system, and checking my notes has my last visit twenty months ago. Since then, two towers have been ...
Posted in Gaming | Comments Off on Stale wormholes leads to Sleepers
Sunday, July 20th, 2014
I'm heading home, through a really convenient wormhole from high-sec to low-sec, when I remember the other wormhole I scanned. It's in this low-sec system, and I haven't reconnoitred it yet because it's an outbound wormhole, not wanting to open it immediately if it wasn't already open. It's a long ...
Posted in Gaming | Comments Off on Scuttling a Skiff
Saturday, July 19th, 2014
My glorious leader comes on-line as I bring our Golem marauder home. I've pillaged and plundered my way through a handful of anomalies in our neighbouring class 3 w-space system, making a decent amount of profit already. What do we do now? 'Do you want to roll the wormhole to ...
Posted in Gaming | Comments Off on Converting loot to ISK to fuel
Friday, July 18th, 2014
Fuel and ISK. ISK and fuel. The two are inter-related somehow, if only I could work out the connection. I need to perform more measurements, but perhaps not today, not when most of our anomalies have been stolen by brigands. I'd better launch probes and see what's out there in ...
Posted in Gaming | Comments Off on Nicking from the neighbours
Thursday, July 17th, 2014
I'm going home, but I don't get there. Thankfully, it is not a fleet of dozen strategic cruisers and their heavy interdictor pal waiting on the other side of a wormhole that stops me, but just my directional scanner. Specifically, seeing two Venture mining frigates in a class 3 w-space ...
Posted in Gaming | Comments Off on Aiming for space
Wednesday, July 16th, 2014
No, it's not good enough. I'm not going off-line yet, screw the two systems connecting to us whose occupants can't be arsed to collapse their waveforms to either be active or inactive and not some weird superposition of both. I'll scan at least the class 3 system through our static ...
Posted in Gaming | Comments Off on Sore Sabre
Tuesday, July 15th, 2014
Losing a Bustard transport full of fuel and buying a replacement has somehow cost us a wad of ISK. Therefore, my plan tonight is to make some ISK back, nominally by thoroughly exploding whole sites of Sleepers. Two new signatures in the home system have other ideas, though, particularly as ...
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Monday, July 14th, 2014
Mick's been scouting and has scanned a whole bunch of wormholes. That saves me some time and gives me some initial options. There are also a few high-sec exits scattered around but, like yesterday, the class 2 w-space system connecting in to home holds aggressively hostile pilots that Mick bounced ...
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Sunday, July 13th, 2014
Back in to my Proteus strategic cruiser, looking for more wormholes. That elusive connection to empire space that doesn't take me through a notorious low-sec gate camp must be somewhere, although it's not like I absolutely must find it this evening or our tower will go off-line from wanting fuel. ...
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Saturday, July 12th, 2014
I get my pod back to the home system, unfortunately without a fuel-laden Bustard transport ship wrapped around me. That's not a problem at all, certainly not one that needs to be solved tonight, but, even so, I have this compulsion to continue my efforts to drag some fuel in ...
Posted in Gaming | Comments Off on Looking for high-sec