Archive for October, 2009

Ganked by a spider

Tuesday, October 13th, 2009

We clear the Deadmines. Big deal, everyone has. Gryan Stoutmantle must have hundreds of masked heads of Van Cleef rotting in Sentinel Tower by now. But a feat that few characters have bothered to do since Northrend was put on the map is to run from Stormwind ...

Wormhole cruiser death squad

Monday, October 12th, 2009

A non-aggression policy can be quickly modified when everyone starts shooting at you. The corporation maintains such a policy, which generally suits all members. By staying mostly in high-sec and avoiding annoying other pilots directly we can operate with little interference or worries about security standings. But ...

Waiting for the burst of energy

Sunday, October 11th, 2009

I occasionally opine that little in New Eden happens quickly. I have recently completed skill training in battlecruisers V, the duration of around twenty five days being part of a grander skill plan to pilot a Damnation command ship, which will take around seventy days of skill training in ...

Sewing a fox tail

Saturday, October 10th, 2009

I like exploring the furry in me. After getting the raccoon hat, I am excited by the new fox hat on Shana Logic's site, enough to make me think about making a tail to go with it. Finding some affordable, long-strand fake fur fabric, in both white and ...

First reflections on paladin tanking

Saturday, October 10th, 2009

What the shield giveth, the shield taketh away. Kiska, my World of Warcraft paladin, is setting herself up to be the tank of the group, which is fine with me. My warrior on the same server is specced to be a tank, as is my warrior on a ...

Depending on the kindness of drops

Friday, October 9th, 2009

Over at Killed in a Smiling Accident, Melmoth laments World of Warcraft's looting system. I empathise fully, having experienced loot-envy many times myself, including sulking about losing an ideal tanking drop to a DPS class. Loot distribution is a curious issue, as it's not just in MMORPGs that ...

Skill training continues towards Damnation

Thursday, October 8th, 2009

Having a long skill in the training queue makes for less maintenance, not needing at least once a day to keep the queue filled, which in itself is an improvement over having to know, and be logged-in, precisely when each skill is due to complete. Adding a three-week skill ...

Refuelling

Wednesday, October 7th, 2009

Knowing is half the battle. Being able to recognise why I spend most of a session holed up in a station, rather than enjoying the impressive vistas of space, lets me focus my attention on making some progress, however small. Well, that and the large tower in w-space ...

I have seen the light

Tuesday, October 6th, 2009

The Filesystem Checkwits go their separate ways for a week. We can do more damage this way. Our unified goal is to reach 20th level and be ready to enter the Deadmines but, apart from completing the required quest chains, how we get there is up to the ...

Keeping my manufacturing plant static

Monday, October 5th, 2009

Kename Fin asks why I don't move my manufacturing base closer either to my mission base or the corporation headquarters, to improve convenience and encourage activity. Akura Kawanaka suggests using jump clones. I suspect my reply will be rather long to sit in a mere comment. Moving my manufacturing ...