Archive for October, 2009
Saturday, October 31st, 2009
I head in to London for Eurogamer Expo 2009, held this year on the bank of the Thames between Tower Bridge and London Bridge. I am finding less time to play games these days, as a good MMORPG can effectively fill up any spare gaming time by itself, but ...
Posted in Gaming | 3 Comments »
Friday, October 30th, 2009
The Crane makes quick work of getting me back to my mission base. I jump pod in to A Matter of Brevity, one of my Drakes. When I catch up with the my two corporation colleagues it looks like we are running level four missions, judging by the ...
Posted in Gaming | Comments Off on Salvaging voluminous battleship loot
Thursday, October 29th, 2009
It's quiet, which is good. A quick dash back from the corporation HQ to my manufacturing base lets me get some production runs started, once I identify the few gaps in my output that appear in my recent absence. Not being a natural miner, I unsurprisingly don't have ...
Posted in Gaming | Comments Off on Manufacturing and minerals
Thursday, October 29th, 2009
I'm bashing my way through Guitar Hero 5. I jump right in to the hard difficulty drumming, bypassing the medium setting. I think my months of practice in the previous game will let me progress rapidly at the harder setting. The earlier songs in career mode are ...
Posted in Gaming | Comments Off on More Guitar Hero 5
Wednesday, October 28th, 2009
I'm returning from some planetside furry rest and relaxation. A handful of days doesn't sound long, but when they are spent in relative isolation, with only personal-distance communication, there is plenty to catch up with when getting back in the pod.
My first task is to refresh my ME research ...
Posted in Gaming | Comments Off on Returning from shore leave
Tuesday, October 27th, 2009
We need a holiday, some distant land to explore, mostly to get away after randomly interrupting many of Stormwind and Ironforge's hardcore RP contingent. Vulzerda can't help it if her elephant sits down in the middle of a picnic, the brutes are difficult to control. I can't help ...
Posted in Gaming | Comments Off on Filesystem Checkwits visit Blackfathom Deeps
Tuesday, October 27th, 2009
If someone suggests that a modern graphical user interface is 'intuitive' to use, thus not needing to be learnt, I suggest pointing to the 'save' icon, which has a curious tendency to be a representation of a 3.5" floppy disk.
The demonstration works best when used with people who have never ...
Posted in Technical | Comments Off on Learnt, not intuitive
Monday, October 26th, 2009
Every year there is a large board gaming convention held in Essen, Germany, where many manufacturers show off their new releases and huge crowds turn up to play the latest games and pick up some bargains. Although there are simplistic games like Monopoly and Cluedo around, most of the ...
Posted in Gaming, Personal | 2 Comments »
Friday, October 23rd, 2009
The strain of running towers in two w-space systems is showing. The main tower is in a low class system with a static high-sec exit, allowing reliable access to k-space and the normal missions and industrial operations it offers. But we don't set up a w-space operation so ...
Posted in Gaming | 2 Comments »
Thursday, October 22nd, 2009
Arkonor can really glow! Granted, at least one of the capsuleers needs to have impeccable mining skills, and perhaps just the right camera angle is needed, but pulsing strip miners on two Retrievers and a full complement of drones results in an impressive light show. If there were ...
Posted in Gaming | Comments Off on Melting arkonor