Stupid drones
21st August 2008 – 7.03 amYou can't keep Kruul down. He just keeps on getting clones revived and can't help but kidnap damsels. It's a good argument for genetics. It's lucky that I worked out he only calls for help from elite mercenaries when directly attacked, relying only on his rather less effective henchmen until then. If only there were some way of telling my drones this.
I warp in, launch my drones, and start locking on to the henchmen, planning to ignore Kruul until I have despatched all his cronies. My drones, however, have other ideas, and unfortunately the first person to land a hit on my shields is Kruul. Before I know it they have flown off to counter-attack, and a dozen elite mercenary ships warp in on Kruul's command, flameburst missiles ricocheting off my hardened shield.
Indeed, so unaware am I that as I am punching the reheat to gain some separation I wonder what has changed Kruul's behaviour, calling in his paid friends before I even target him! It takes me a few moments to realise what has happened, but by that time it is too late. Luckily, I am able to fight off all the mercenaries to complete the mission regardless of plan going awry.
One drone was blown up by the time I noticed that the pair had engaged Kruul, and it serves it right, frankly. The other one is going to be reprocessed in to its constituent minerals when I get back to a station. I'll do it in front of the others, teach them all a lesson.
2 Responses to “Stupid drones”
There are settings for Drone behavior you access by right-clicking on the title bar of the drone window. One of the settings will put your Drones on passive so they won't attack anything unless you specifically command them to do so. Very handy for aggro-sensitive missions like that one.
By Winged Nazgul on Aug 21, 2008
'If in doubt, right-click', right. But I'm a Mac user, dammit! EVE Online has already got me closing windows from the top-right corner.
It's good to know there is a 'passive' option, thank you.
By pjharvey on Aug 21, 2008